- Feb 17, 2025
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Hey everyone,
I’m the creator of “Evelina” – a 3D NSFW horror game on Unreal Engine 5.
This progect
The project already has a public demo on F95 and is in active development: apartment → forest → creepy estate, with monsters, puzzles and interactive H-scenes.
Recently, our main programmer became seriously ill and had to step away from development. The project, however, needs to keep moving forward, so I’m now looking for a Blueprint programmer who can take over the technical side and help us continue connecting and expanding the gameplay systems.
About the project
Engine: Unreal Engine 5 (Blueprints)
Genre: 3D NSFW horror / thriller with puzzles and exploration
Focus: atmosphere, tension, character, high-quality 3D animations
Current content:
Playable demo (apartment, forest, mansion)
Working core systems (movement, basic interactions, H-scene system)
A growing set of custom animations and scenes
The goal is to build a high-quality, character-driven NSFW horror title, not just a quick one-off project.
Main role: UE5 Blueprint Programmer
I’m specifically looking for someone who:
Works confidently with Blueprints in UE5
Can refine existing mechanics (interactions, triggers, UI, puzzle logic)
Can connect and clean up systems that are already partially implemented
Can build new simple systems, such as:
Objective / task text in HUD
Interactions with objects (phone, doors, switches, etc.)
Level transitions (e.g. from apartment to a separate shower-scene level)
In other words, I need someone who is comfortable reading another programmer’s Blueprints, understanding them, cleaning them up and extending them.
Other roles also welcome
If you’re not a programmer but like the project and want to help, I’m also happy to talk to:
Level designers (blockout, atmosphere, lighting passes)
3D animators (character/body)
Environment / prop artists
Technical artists (optimization, shaders, VFX)
If you’re passionate about NSFW projects and want a serious, long-term thing for your portfolio, you’re very welcome.
Payment / terms
Right now this is not a salaried position.
The project is already starting to bring in some money (Patreon / DLsite), but at the moment it’s closer to rev-share / future-paid collaboration than stable monthly pay.
So to be fully honest:
Short term: no fixed monthly payment guaranteed
Mid/long term: revenue share / priority for paid work as the project grows
If you need a stable paycheck right now, this is probably not the right fit.
If you’re okay with a serious hobby/side project with real potential and visible progress, then this might be interesting.
What you get
A real, already released project (not “idea only”)
Artistic and technical freedom to propose mechanics, scenes, improvements
A chance to work on a high-ambition NSFW horror game with a focus on quality
How to contact
Discord: _r1perr_
Thanks for reading, and if you know someone who might be a fit – feel free to share this post.
I’m the creator of “Evelina” – a 3D NSFW horror game on Unreal Engine 5.
This progect
The project already has a public demo on F95 and is in active development: apartment → forest → creepy estate, with monsters, puzzles and interactive H-scenes.
Recently, our main programmer became seriously ill and had to step away from development. The project, however, needs to keep moving forward, so I’m now looking for a Blueprint programmer who can take over the technical side and help us continue connecting and expanding the gameplay systems.
About the project
Engine: Unreal Engine 5 (Blueprints)
Genre: 3D NSFW horror / thriller with puzzles and exploration
Focus: atmosphere, tension, character, high-quality 3D animations
Current content:
Playable demo (apartment, forest, mansion)
Working core systems (movement, basic interactions, H-scene system)
A growing set of custom animations and scenes
The goal is to build a high-quality, character-driven NSFW horror title, not just a quick one-off project.
Main role: UE5 Blueprint Programmer
I’m specifically looking for someone who:
Works confidently with Blueprints in UE5
Can refine existing mechanics (interactions, triggers, UI, puzzle logic)
Can connect and clean up systems that are already partially implemented
Can build new simple systems, such as:
Objective / task text in HUD
Interactions with objects (phone, doors, switches, etc.)
Level transitions (e.g. from apartment to a separate shower-scene level)
In other words, I need someone who is comfortable reading another programmer’s Blueprints, understanding them, cleaning them up and extending them.
Other roles also welcome
If you’re not a programmer but like the project and want to help, I’m also happy to talk to:
Level designers (blockout, atmosphere, lighting passes)
3D animators (character/body)
Environment / prop artists
Technical artists (optimization, shaders, VFX)
If you’re passionate about NSFW projects and want a serious, long-term thing for your portfolio, you’re very welcome.
Payment / terms
Right now this is not a salaried position.
The project is already starting to bring in some money (Patreon / DLsite), but at the moment it’s closer to rev-share / future-paid collaboration than stable monthly pay.
So to be fully honest:
Short term: no fixed monthly payment guaranteed
Mid/long term: revenue share / priority for paid work as the project grows
If you need a stable paycheck right now, this is probably not the right fit.
If you’re okay with a serious hobby/side project with real potential and visible progress, then this might be interesting.
What you get
A real, already released project (not “idea only”)
Artistic and technical freedom to propose mechanics, scenes, improvements
A chance to work on a high-ambition NSFW horror game with a focus on quality
How to contact
Discord: _r1perr_
Thanks for reading, and if you know someone who might be a fit – feel free to share this post.
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