[R>Artist 3D] Looking for a 3D artist [Gooning, Camwhoring, Feminization, Sissification]

Namire1

New Member
Dec 30, 2019
9
9
Hi everyone,

I'm looking for a 3D artist for shaping my MC and animate it to include in this unity project.

The game will take place in the MC room, in which trough a series of events and his compulsive masturbation habbits led to his falls into the rabbit hole of gooning.
From the MC's prospective , the player will need to use different techniques (edgind, anal, chastity ecc.), shop for items, sleep and more for advancing to the complete demise of MC.

At the moment I'm finishing writing down the game structure, and I've made a small sandbox in unity, however before comencing code work, I need a partner since I'm completely unable to do 3D :cry: .

What I need from mainly, is a customizable charcater from hair to body (from male to androgynous to transgender).
Specifically, the possibility to decrease/increase penis and testicles, breast and hips growing.
Also, the character will change some attires, so that's something to take into consideration as well.

On the animation side, The MC will mainly be seen on the chair, but imagine this scene from MC prospective.
So different animation from masturbation, anal, dildo riding ecc.

That said I won't delve into further details, but feel free to inquire, I'll be glad to quench your curiosity!
Also, don't hold back if you are newbie, If you want to experiment I'm open to it.

Hit me up in DMs if you are interested.

Cheers :giggle:
 

kinrean

Member
May 12, 2018
223
57
you completely unable to do 3d, by that does it mean that you have no ideal how to customizable the character ?
because decrease/increase penis and testicles is not really animation is bone changing , so is more on the coding .

and so how good are you with unity ?

i do 2d/3d/animation/unreal .
 

Namire1

New Member
Dec 30, 2019
9
9
you completely unable to do 3d, by that does it mean that you have no ideal how to customizable the character ?
because decrease/increase penis and testicles is not really animation is bone changing , so is more on the coding .

and so how good are you with unity ?

i do 2d/3d/animation/unreal .
It means I've always used unity in 2D with sprites, so I have no idea on how to deal with 3D models, material shaders, texture and meshes aside from the thoery. I used some sample models to experiment, connected the animator ecc. but since I can't work on this full-time, I was hoping to find someone who could deal on that part while I do the rest.

Speaking about the sizes, sure I can modify the bones, but the model needs the bones "there" to be able to tweak it. That's was a mere overview. In my mind I need bones in fingers and toes too since those are things the player will see.

"and so how good are you with unity ?"
I'm an amateur, why this phrasing?

You seems more concern about my skills than the project; which it could be fair if you are interested in the project, so the real question is: are you?
 
Apr 11, 2025
8
1
The main thing to know is the workflow (which basically describes most of the 3D details).
assuming the artist provides you with an FBX file, containing the 3D model, bones, animations, and shape keys, the question after that is if you can learn how to use the model. I assume Unity as its the engine I'm familiar with.
I would say that the work load is:
1/4: Mocking up the character design (which this 1/4 is a lot of work, and really helped with reference art to guide the design)
1/4: making game ready topology, optimizing, refining textures, etc.
1/8: character rigging (can be simple, but the artist may make 2 rigs, 1 for animating, and 1 that is game optimized. For example, I prefer to animate subtle things like breast physics using shape keys, and then creating a spring mass dampener simulator in engine to control the shapes, that way you can have breast physics that doesn't look simulated, but stylized. you may need to request the animation raw (.blend?) file in case you need to distribute the art piece to other artist for future animations).
3/8: all the fun animations afterwards.

Animations can be whole body, or part of the body, or shape keys, and it would be up to you to implement them. As a self proclaimed technical artist myself, I can provide some technical support, but I've learned not to really share the game file since I get stuck doing project management and get burned out.