Hey folks,
I’m currently looking for a knowledgeable 3D artist (or guru, if you will) to help me set up a clear and reliable workflow to bring Daz Studio Genesis characters—including geomorphs and anatomical add-ons like Golden Palace and STX—into Blender and then into Unreal Engine 5 as fully rigged, functional game-ready assets with all materials and morphs intact.
This is part of an adult game project I’m developing in UE5. I’m mainly a solo dev, and while I’ve made progress, the back-and-forth between Daz, Blender, and Unreal is eating up way too much time. I’d love to work with someone who can either:
Budget: Negotiable depending on your involvement (one-time setup vs continued support).
Status: Hobby project, but serious and ongoing.
Communication: Discord preferred.
Drop me a DM if interested or comment below if you’ve got questions!
I’m currently looking for a knowledgeable 3D artist (or guru, if you will) to help me set up a clear and reliable workflow to bring Daz Studio Genesis characters—including geomorphs and anatomical add-ons like Golden Palace and STX—into Blender and then into Unreal Engine 5 as fully rigged, functional game-ready assets with all materials and morphs intact.
This is part of an adult game project I’m developing in UE5. I’m mainly a solo dev, and while I’ve made progress, the back-and-forth between Daz, Blender, and Unreal is eating up way too much time. I’d love to work with someone who can either:
- Walk me through the full pipeline, or
- Help set up templates and reusable processes for future characters.
Budget: Negotiable depending on your involvement (one-time setup vs continued support).
Status: Hobby project, but serious and ongoing.
Communication: Discord preferred.
Drop me a DM if interested or comment below if you’ve got questions!