Bbt666
Newbie
- Sep 25, 2018
- 42
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Hi So lets say you have a game where you craft characters, do you think the visual of the characters, specifically the clothes they wear, should it be a generic type of top and shorts or should it be like a more personality base clothing, taking into account that part of the game is to buy clothes for them.
For example you get maybe one of these:
Instead of getting lingerie, or casual clothes.
I dont know what a player would prefer: Generic First and then buy Casual clothes or Casual clothes from the start. Also I want to keep the story clear, like it may be strange if a crafted character appear fully clothed. Another option is for them to be naked, but that might be too extreme, sometimes I feel a bit of clothing is more appealing, but that may be me.
What do you think?
For example you get maybe one of these:
Instead of getting lingerie, or casual clothes.
I dont know what a player would prefer: Generic First and then buy Casual clothes or Casual clothes from the start. Also I want to keep the story clear, like it may be strange if a crafted character appear fully clothed. Another option is for them to be naked, but that might be too extreme, sometimes I feel a bit of clothing is more appealing, but that may be me.
What do you think?