- Aug 25, 2017
- 926
- 817
Hi all, it happens that I am resuming a remake of simbro game
and I find that I must implement a leveling and combat system. Curiously, I'm not a fan of this kind of thing, but since I have the need to do it, I want to try to have something interesting and not frustrating for the players. so I'm looking here for a advice that I should take into account when making decisions, or improvements to my current system.
currently the player and npcs has the following stats:
health, stamina, muscle, flexibility, wits, beauty, charm, skill
(outside of combat it only stamina, beauty, charm and flexibility have relevance for trigger some events)
Indeed, there are a few stats which are only out of respect for the original game, so I try to keep them in my remake, so first of all I try to put all of them to use (although there might be some that I might be willing to remove)
my combat logic:
what empowered means? for each 2 or 3 points on a secondary stat, the main stat increase +1 on the calculations
other rules: out of stamina or health == defeated
NormalAtack:
baseDamage = 0
Main source = muscle
empowerded by = skill
PowerAtack:
baseDamage = 2
Main source= muscle.
empowered by = skill, wits
Defence(is a passive for the targets)
MainSource: flexibility
empowered By: wits
note: if atack is less than enemy defence, then only deal 1 point of damage, i dont let damage inmunity for physicall atacks.
Seduce:
Main source = charm
empowered by = beauty,skill
Seduce resist:
Main source = wits
empowered by = beauty,skill
sex combat i made it a bit broken it works as special atack where trigger a sex animation. where you can drain health and stamina to the target
how start it? you need use seduce on a enemy with the seduced atack, if seduciont is not resisted the target is marked.
sex health drain:
Main source = beauty
empowered by = muscle
sex health drain resist:
Main source = skill
empowered by = flex
if health drain resist is more than health drain, then you have health inmunity
sex stamina drain:
Main source = skill
empowered by = beauty,wits,flex
sex stamina drain resist:
Main source = skill
empowered by = wits
if stamina drain resist is more than health drain, then lose 1 point like physicall atacks.
other mechanics
taunt :
Main source = skill
empowered by = charm,muscle
taunt resist:
Main source = wits
Stamina consumption:
seduction = 2 points
powerAtack = 2 points
taunt = 1 points
- leveling system, dealt damage increase exp, receive damage decrease exp
when you reach x amount of exp, you Automatically lvl up (for now you need 100 points to lvl up)
hit gain +2 exp points, be hited loses -1 points.
At the moment it is what I have done, I don't know what you think, am I on the right track?
and I find that I must implement a leveling and combat system. Curiously, I'm not a fan of this kind of thing, but since I have the need to do it, I want to try to have something interesting and not frustrating for the players. so I'm looking here for a advice that I should take into account when making decisions, or improvements to my current system.
currently the player and npcs has the following stats:
health, stamina, muscle, flexibility, wits, beauty, charm, skill
(outside of combat it only stamina, beauty, charm and flexibility have relevance for trigger some events)
Indeed, there are a few stats which are only out of respect for the original game, so I try to keep them in my remake, so first of all I try to put all of them to use (although there might be some that I might be willing to remove)
my combat logic:
what empowered means? for each 2 or 3 points on a secondary stat, the main stat increase +1 on the calculations
other rules: out of stamina or health == defeated
NormalAtack:
baseDamage = 0
Main source = muscle
empowerded by = skill
PowerAtack:
baseDamage = 2
Main source= muscle.
empowered by = skill, wits
Defence(is a passive for the targets)
MainSource: flexibility
empowered By: wits
note: if atack is less than enemy defence, then only deal 1 point of damage, i dont let damage inmunity for physicall atacks.
Seduce:
Main source = charm
empowered by = beauty,skill
Seduce resist:
Main source = wits
empowered by = beauty,skill
sex combat i made it a bit broken it works as special atack where trigger a sex animation. where you can drain health and stamina to the target
how start it? you need use seduce on a enemy with the seduced atack, if seduciont is not resisted the target is marked.
sex health drain:
Main source = beauty
empowered by = muscle
sex health drain resist:
Main source = skill
empowered by = flex
if health drain resist is more than health drain, then you have health inmunity
sex stamina drain:
Main source = skill
empowered by = beauty,wits,flex
sex stamina drain resist:
Main source = skill
empowered by = wits
if stamina drain resist is more than health drain, then lose 1 point like physicall atacks.
other mechanics
taunt :
Main source = skill
empowered by = charm,muscle
taunt resist:
Main source = wits
Stamina consumption:
seduction = 2 points
powerAtack = 2 points
taunt = 1 points
- leveling system, dealt damage increase exp, receive damage decrease exp
when you reach x amount of exp, you Automatically lvl up (for now you need 100 points to lvl up)
hit gain +2 exp points, be hited loses -1 points.
At the moment it is what I have done, I don't know what you think, am I on the right track?