Hello, everyone. During my quarantine, much more of the classic forty days, I studied the basics of C# for Unity. Now I think I'm ready to start to coding my game. But I need some advices.
First of all, I want to talk you about my ideas for the game, and i'd like to know what do you think about it.
These are my main ideas for the game. What do you think?
For now I have created a simple character who can move around the world, who can fight against enemies, and who will soon be able to interact with some NPCs. But I don't know if it's better to do something else first. Should I create a separate project where I can write and test scripts? Should I start doing other things before what I've already done?
What about fetishes? What would you like to see in this game? What should I discard?
P.S.: my english is poor, so I apologize for some grammatical errors
First of all, I want to talk you about my ideas for the game, and i'd like to know what do you think about it.
- It will be a fantasy action rpg zelda-like game. I sincerely don't want to use the classic turn based combat for an adult game, because everyone is tempted to intentionally lose at every fight to see what kind of punish our main character will suffer. Moreover this type of games drastically increase the amount of grinding and farming. So I choose an active type of combat that will not only finish with a punishment, but with different events, even during the same combat (like combat rape, knock outs, etc.). Also, it will not be the classic "you need to fight with this category of enemies to see only sex scenes": this game will not only focus on porn.
- I want to give the player the chance to do almost anything he wants to do. I will work on this aspect thinking "what would a player do in this situation? Would he kill him without even talking to him?" and things like that. Even the main character's role will depend by your choise.
- There will not be classes, so your main character can be a ranger with magic powers, or a full plate warrior with daggers (I don't know who would like to play like this ). Sadly, I don't know if the main character will be only female, but I'll try my best to implement the male gender and events for him. I'm for the gender equality, you know.
- I noticed that in almost all games (mostly in turn based games) the armor "breaks" only when the health falls below a certain percentages. I like the idea of armor that breaks during combats, but not like this. A plate armor that can be fully repaired by using a health potion during a fight without any sort of magic? No way. I want to create a separate system for armors and clothes with durabilities and resistances based on the type and the amount of damages received. There will be repair kits, but they won't always work. It's a nonsense that you can completely repair a dress that has been reduced to a shred of cloth.
- I don't like how the classic quests work. I'm thinking about something more immersive.
- There will be followers and a follower system. Like in "Dungeon & Prisoners" (sadly RIP), Violated Heroine (sadly RIP too) and the Skyrim mods, followers can be affected by events when fighting. I don't like the idea of an immortal follower that cannot pay any consequence.
These are my main ideas for the game. What do you think?
For now I have created a simple character who can move around the world, who can fight against enemies, and who will soon be able to interact with some NPCs. But I don't know if it's better to do something else first. Should I create a separate project where I can write and test scripts? Should I start doing other things before what I've already done?
What about fetishes? What would you like to see in this game? What should I discard?
P.S.: my english is poor, so I apologize for some grammatical errors
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