- Oct 29, 2023
- 1
- 0
I'm working on the cum part of the game and I'm experimenting through and through several methods.
Literature-wise, there is almost nothing out there for unreal engine and a little bit less all around, so I couldn't get a hint at a direction...
So far I tried:
- Niagara fluids: can be good for the splash and drip but doesn't stick nor acts like a sticky fluid; working on it...
- Niagara classic: very hard to work with and skeletal meshes that are moving
- Ragdoll cylinder SKs: didn't try it yet, but saw others say this was a way to do it
- Niagara + Decals: the poor man's method
Does anyone have any tips on this? Material references? Workflows?
Can you export from DAZ cum onto unreal somehow?
Thanks!
Literature-wise, there is almost nothing out there for unreal engine and a little bit less all around, so I couldn't get a hint at a direction...
So far I tried:
- Niagara fluids: can be good for the splash and drip but doesn't stick nor acts like a sticky fluid; working on it...
- Niagara classic: very hard to work with and skeletal meshes that are moving
- Ragdoll cylinder SKs: didn't try it yet, but saw others say this was a way to do it
- Niagara + Decals: the poor man's method
Does anyone have any tips on this? Material references? Workflows?
Can you export from DAZ cum onto unreal somehow?
Thanks!