Looking for feedback on game concept

bobjones9792

Member
May 27, 2017
227
673
I'd like feedback on a game idea I'm considering, specifically any ideas for traits would be welcome. The game outline is below.

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Before I start talking about the game, let me clear up a few things to avoid wasting anyone's time:

1. The game is more unlikely then not to be released.
2. The game is a html sandbox, mostly text game using real life porn images, with an excuse plot.
3. The game will be dark in a hentai way (essentially rape but the girls like it), with hetero sex, male dom/female sub, incest, corruption, mind control, and possibly others as time permits, though previous are core fetishes.
4. The game will NOT be using Patreon or any other crowd funding source. I'm not doing this for money.
5. I'm REALLY lazy.

All that said, this is my initial plan, its subject to change:

Setup:

- Game is set primarily in a large house, with the MC gaining the ability to completely control his family through nanites.
- Time of day based system: morning, afternoon, evening, and night.
- Game is easy; while possible to lose, there is no time limit, and losing happens due to impatience.
- Focus is on repeatable scenes with a lot of context, such as dialogue, inner thoughts, actions, and location variations.
- Clips are NOT based on specific looks or model, just whatever I happen to think looks hot.
- Sex acts include teasing and slutty clothing/behavior, but most content will be for actual acts.

Characters:

- All characters over 18, MC and sister graduated high school but going to a 'transitional' college now.
- MC is mostly generic "alpha" male. Dominant, aggressive, and cunning in actions and attitude.
- Mom is submissive but trying to be more assertive, this isn't going to work well (for her).
- Little sister has a bit more backbone, but still fond of brother and will usually submit.
- More characters possible including MC's best friend (girl), and other sister.
- All besides MC will end up being submissive types at max lust, with exactly what type depending on traits and individual personality.

Mechanics:

- MC has little customization, focus is on girls.
- All stats and traits are controllable by player once earned, more extreme traits require sanity costs until corruption equals 100.
- A girl can refuse sex, but a player can simply ignore (or not) her refusal. She can't actually stop him due to the nanites.

Three stats: lust, corruption, and sanity.
- Lust represents general desire and enjoyment of sex, generally starts off as "good sex" at zero and "all consuming" at 100.
- Tier system planned for lust, exact tiers depend on scene.
- Corruption controls sanity loss; at 100 no sanity loss from any action. In a "hard" mode may implement corruption loss.
- Sanity controls game overs, starts at 100 and goes down through acts, but restored over time. More extreme acts lead to greater loss.
- All stats changed through sex acts, may also be modified by traits.

Trait system for modifying scenes.
- Examples include cum addict, eager to please, reluctant, and more.
- Dialogue and internal thoughts will be heavily influenced by traits along with lust stat.
- May include number of times sex has occurred.
- All traits available at start, but may not be feasible to add/remove until corruption increases.

Character schedule system.
- Characters have a schedule they follow.
- Different events are available at different times.
- Schedule can actually be changed by MC.

Sex scenes and player choice.
- High degree of player choice, such as what position, location in house, whether to finish inside or not, whether to continue or not, etc.
- Clips will be more about choice by player then girl, though some basic rules may apply. (Such as older women for mom, younger for sis.)
- Race will be limited to white, "yellowish", or "brownish" for mom and younger sis, but later characters might change this. MC will be whatever except dark black.
- Any sex scenes not involving MC will be up to the player. Any gangbang scenes will also be up to the player.

Other:

- Clips will be pulled from various porn games. It goes without saying I don't claim any rights to any of these.
- I'm only going to be putting stuff in I enjoy. I don't care much for stock BDSM, like whips and chains, for example.
- I never understood why so many corruption games and hentai end after the corruption is done. Isn't that the time to enjoy the harvest?
- Some may ask "why don't you have an option for x?" Allow me to explain a little about programming. If anything modifies a scene, like whether the MC is a boy or a girl, then EVERY scene that has anything to do with that trait is affected (if you want things to be logical). Each scene affected in this manner has unavoidable programming "overhead" that clutters up the code and potentially slows down larger games. This has a multiplicative or even exponential effect. Over time, this can cripple the author as well, as the sheer amount of work to do even simple scenes becomes too much. If I don't even care for the fetish or trait to begin with, then it will probably not be done very well. Even in a fairly simple game like this, specialization is important.
 

N1K17Y

Active Member
Jun 12, 2017
829
2,377
sounds good, some general tips:
-don't make it grindy or too hard. you are not da vinci of game making, if people get frustrated they will simply leave, there is more than enough supply of porn.
-don't bite more than you can chew. all the stats and customization are worth jack shit if the game doesn't have content.
-some decent writing and i would be playing such game
 

bobjones9792

Member
May 27, 2017
227
673
sounds good, some general tips:
-don't make it grindy or too hard. you are not da vinci of game making, if people get frustrated they will simply leave, there is more than enough supply of porn.
-don't bite more than you can chew. all the stats and customization are worth jack shit if the game doesn't have content.
-some decent writing and i would be playing such game
Definitely not going to be too hard or too grindy. I want just enough progression to make it seems like there is an a -> b -> c, but I honestly don't care for realism stats. As far as content goes its more that I'm making the game as an excuse to give the existing content I've been saving up context, rather then having to go find content to justify the scenes.