- Apr 4, 2020
- 134
- 381
Hi All,
Not sure if this goes into Artwork... but that forum seems to be 99% fanart, so I'm posting in Dev Help.
I've discovered that often times the frame sequences in my scenes suffer from what might be called 'diminishing light dynamics'. The establishing frame starts strong with good visual dynamics in the lighting... then as I zoom-in to a certain place/aspect of the scene, by the very nature of zooming-in the lighting fynamics are lost and I'm left with very flat frames.
Here's an example:
01. Establishing shot. Nice contrast between lightfall from second floor windows and shadows on the ground floor.
02. continuing shots 2 and 3 which still have some lighting dynamic.
03. Finally we're ready to have a conversation, but due to the tighter framing all the lighting dynamics are lost and we're left with aflatly-lit mush.
I understand I can start tossing-in any number of lights and emissive planes... but maybe there's a rule-of-thumb of how to do that or a lighting workflow I'm ignorant of.
If some kind soul could maybe share some tips about how to mitigate or alleviate this sort of 'diminishing light dynamics' issue, I'd be very grateful.
Many thanks.
PS. I'm using a single 'Sunny day' HDRI for my light source. The 'Modern Atrium' asset adds some downward spots etc. but their effect on the scene is negligible.
Not sure if this goes into Artwork... but that forum seems to be 99% fanart, so I'm posting in Dev Help.
I've discovered that often times the frame sequences in my scenes suffer from what might be called 'diminishing light dynamics'. The establishing frame starts strong with good visual dynamics in the lighting... then as I zoom-in to a certain place/aspect of the scene, by the very nature of zooming-in the lighting fynamics are lost and I'm left with very flat frames.
Here's an example:
01. Establishing shot. Nice contrast between lightfall from second floor windows and shadows on the ground floor.
![frame 01.jpg frame 01.jpg](https://attachments.f95zone.to/2021/08/thumb/1365981_frame_01.jpg)
02. continuing shots 2 and 3 which still have some lighting dynamic.
![frame 02.jpg frame 02.jpg](https://attachments.f95zone.to/2021/08/thumb/1365982_frame_02.jpg)
![frame 03.jpg frame 03.jpg](https://attachments.f95zone.to/2021/08/thumb/1365983_frame_03.jpg)
03. Finally we're ready to have a conversation, but due to the tighter framing all the lighting dynamics are lost and we're left with aflatly-lit mush.
![frame 04.jpg frame 04.jpg](https://attachments.f95zone.to/2021/08/thumb/1365984_frame_04.jpg)
I understand I can start tossing-in any number of lights and emissive planes... but maybe there's a rule-of-thumb of how to do that or a lighting workflow I'm ignorant of.
If some kind soul could maybe share some tips about how to mitigate or alleviate this sort of 'diminishing light dynamics' issue, I'd be very grateful.
Many thanks.
PS. I'm using a single 'Sunny day' HDRI for my light source. The 'Modern Atrium' asset adds some downward spots etc. but their effect on the scene is negligible.