Hello everyone!
After diving into games like Devoted Wife, SAO: Invisible Trap, Futa Family, Futa Fantasy, and many others in the genre, I’ve decided to embark on an exciting journey to create my own game. Right now, I’m in the early stages of concept development and brainstorming ideas. I’d love your thoughts, suggestions, and feedback!
Core Features The Game Will Include:
What I’m Looking For:
I’m still shaping the game’s direction and would love your input on the following:
After diving into games like Devoted Wife, SAO: Invisible Trap, Futa Family, Futa Fantasy, and many others in the genre, I’ve decided to embark on an exciting journey to create my own game. Right now, I’m in the early stages of concept development and brainstorming ideas. I’d love your thoughts, suggestions, and feedback!
Core Features The Game Will Include:
- Male Protagonist:
The main character will be a male protagonist, whose story serves as the game's backbone. - Futanari Characters:
The game will prominently feature several futanari characters who are not only interested in the protagonist’s girlfriend but might also develop feelings (or desires) for the protagonist himself. While futanari will play a significant role, other male characters may also be involved in this dynamic. - Balancing NTR/NTS Elements:
Although the game will fall into the NTR (Netorare) or NTS (Netorase) genre, the focus won’t be on extreme cuckoldry or harsh humiliation of the protagonist. If any such elements are present, they will come from specific characters and serve the story rather than define it entirely. - Engine and Gameplay Format:
Initially, I considered using RPG Maker to build the game. However, depending on feasibility and the desired outcome, I’m open to exploring other engines or formats, such as Ren’Py for a visual novel-style game. Both approaches have their pros and cons:- RPG Style: Offers tactical battles, exploration, and a more hands-on approach.
- Visual Novel Style: Focuses heavily on narrative and player choices, making it ideal for story-driven games.
- Challenging Gameplay with Flexible Difficulty:
- The game will feature tactical battles requiring strategy, proper leveling, and smart use of skills to succeed.
- An easy mode will be available for players who prefer to focus on the story and characters. This mode will allow players to bypass difficult battles without much effort.
- Character Creation and Animations:
All characters and animations will be designed in Koikatsu. - A Supportive Yet Open Girlfriend:
The protagonist’s girlfriend will always remain emotionally loyal and supportive of him, serving as his strongest ally throughout the story. However, she will not shy away from exploring erotic experiences with other characters.
What I’m Looking For:
I’m still shaping the game’s direction and would love your input on the following:
- Engine Preferences: Would you prefer an RPG-style experience, a visual novel, or a mix of both?
- Story Ideas: What kinds of narratives, twists, or character arcs do you enjoy in NTR/NTS-themed games?
- Gameplay Mechanics: What do you think makes for challenging yet enjoyable battles in RPG games?
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