[R>Writer] Paid Looking for writer/game designer

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lim00n

New Member
Aug 28, 2018
8
6
Project: The Weird Journey
it is an HTML game, with a custom game engine, which should make it looks more like a pc game. Screenshots and tech demo are available at the end

Fetishes:
Planned: Male domination, Female domination, BDSM, Corruption, Slave, Pet play
others will come later.

Stage: tech demo finished, engine and main game mechanics in place. I`ve created visual redactor for events/items, which, hopefully, should allow me to create new events fast. But game completely missing story, characters and events.

Plot: Project is about male/female protagonist, from magical world, which is on Age of Discoveries tech level. On introduction protagonist is the captain of the ship and on discovery mission towards new magic storm anomaly/new lands, during this mission protagonist accidentally reach the center of the storm, ship crashes and being teleported to another world. New world is also magigal, a little bit less tech advanced and currently on about medieval/renessaunce tech level. Nominal target of the game will be 'reparing of the ship and returning to original world'. Player would need to gather and produce resources(two tier levels) to repair ship, create few buildings at shipyard and gather some people from original crew, all of this will be source of quests and bonuses, as well as some obstacles. On the other hand there will be 4 competing countries in this world, which soon will hear about shipwreck, and would like to explore it, as well as find people from original crew, to get info and new technologies and therefore advantage above concurents. Managing their power and relation toward player, eliminating opportunity of invasion will provide constant danger and obstacles for player(protaginist can simply submit to some of them, but this of course will lead to another obstacles. Ideally, in game player, and not only in diplomacy, can go both ways - dominance and submission, but this can be separated for different stages of development).

Developer:
Me, i will provide programming and art parts( think i will just orded art separately)

Looking for:
definitely need - Writer, someone, who either native english speaker or able to write texts on native level
if i can find a good match - Game Designer, someone who can give feedback on plot, game mechanics and how info provided to user

Employment Type:
Ready to pay, not very much i believe, as my local salary is not on US or even on Europe salary level, but i am willing to reward someone, who helps me. Share is also possible, but, honestly, i dont think this will turn out profitable soon enough for your compensation.

Work commitment:
As much as you want

Preferred method of contact:
PM here, mail, discord, anything else you are comfortable with, i really dont mind

Job Description:
So i am looking for two types of people:
1) Writer, if you are able to propose and write events with a lot of freedom, that excellent! if you will be able to make some marks, like "after this player should receive money reward", or "player should put on a new shirt", this will be even more excellent. If you just want to write text on specification, this is also very good :)
2) Game designer. if you have some experience as a game designer and can review game plot, few game mechanics and how info is provided to player. Ii will be glad discuss it and to get this feedback from you. I hope my current approach will do fine, but sometimes my UX decisions may be controversial. If i dont find someone, may be i will just ask same later here, on forum

If you can do both roles thats excellent, if only one, - dont hesistate to write me pm or post here.

Additional comments:

I am not native english speaker and i found out that it is very hard for me to write plots on english, and even simply write plots .
Also some smaller game mechanichs may be still missing. I mean in general i have an idea how it should looks like, but there is number of possibilities for smaller game mechanics, which is easy to incorporate in game(easy from tech side, but it will require efforts on event writing level), like relations between player and NPC(or even another NPC), wearable items for NPC(for play it is already included) and check for it in different events, etc
and as mentioned above there is an editor, which should reduce dev costs for them. But i am completely not sure, if at least on of them are good idea(and for a first stage think all of them not needed, but still think that game may need one or two twists), or may be i still miss idea of a good one, or all of them just waste of time. But again, this not a main focues, and can be postponed for later stages.
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Below is a link to tech demo, just to understand on what we will be working on. Please be aware, that there is only example content right now and i have not ordered any graphics yet, as i need at least some characters to be setted up, it is contains only images i found on interned and incorporated in demo. But it should give you idea and feel of gameplay and overall look, and how it can be compared to another HTML games on other engines, like twine.


There is also few screenshots if you don`t want to download
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