Looking to create my own game

6th

New Member
Jun 20, 2018
3
1
Hello, I want to make a 3D porn game but i'm having a hard time with the bare concept.

I've been thinking into make a game with a cartoon style, but all models do look realistic. By Cartoon i mean models like What if Adventure Time was a 3D Game or Skuddbutt's models.

Do you know how can i work with models like those?
 

SoulFoZoid

Member
Game Developer
Aug 26, 2017
290
546
these models are usually created using a model base then handpainted in 3d coat. One model might take a week to a month to be made.
Now sfm has a lot of stylized 3d models. So a good way to start.
 
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recreation

pure evil!
Respected User
Game Developer
Jun 10, 2018
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22,776
Yep, look for sfm or garry's mod. I've seen some models for other programs too but not as many andthey are mostly freefor sfm and easy to get.
 
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GuyFreely

Active Member
May 2, 2018
726
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I think it largely comes down to proportions and textures. I don't know what tool you plan to use, but even in Daz, there are some cartoony characters and textures. I don't use them, so I don't have a quick link for you. I think you could take most objects and apply a flat surface to them to make them seem more cartoony. I would try and whip up an example, but I don't have the time right now.
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NandabaCanti

Active Member
Jan 4, 2018
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The term you're looking for is NPR, non-photorealistic rendering. Blender has a sorta post-processing rendering option known as Freestyle that can produce those sorts of results. You could also take the more Pixar style approach where you use realistic lighting and material settings, but you generally hand paint your textures with predominantly flat colors, maybe adding a bit of variation mostly with airbrush style gradients where needed, like say adding a blush to a characters cheeks or streaks of color in hair, etc. In Blender this would mean using Cycles renderer (or the upcoming Eevee) along with the Principled BSDF shader for your materials while mostly using hand painted textures. That's actually the approach I'm leaning towards with my game at the moment.
 
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SoulFoZoid

Member
Game Developer
Aug 26, 2017
290
546
Cell shading has never evolved to much unless you know how to modify vertex normals in 3d space. (Look at Dragonball FighterZ or Guilty Ghear 3d) you never will get far if you use the computer to do all the work. The best method is a gradient shader with vertex color blending. Ik i just contradicted myself. But that's the technique used now by the nippon artists. You handpaint one part of the mesh with one gradient color or handpainted texture, then handpaint the shadow and the highlight.
 
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6th

New Member
Jun 20, 2018
3
1
Thanks for your help. I've started looking into some of the programs you wrote and i think i have everything i need to start working.
 
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