So, to start off with, I'm not actually a programmer, or an artist, but I'm looking to get into either, depending on what I end up enjoying more/having more success with.
At first I wanted to make my own game from scratch, using bits of my favorite games to make my own "perfect" game. But that task might be a bit too daunting, so I figured I'd work on something I often find lacking in the games I enjoyed the most. Customizable character art. I'll add a TL;DR at the end for those who don't really care, but here's some comparisons to explain my goal with this :
Fully commissioned / self made art : Obviously has the highest potential for quality, but also requires the most work. Works for any situation, given that you take the time/money to get the needed assets. Limits customization or complicates it a lot.
3D engines (Daz?, Honey Select, Koitaku, Artificial Academy, Breeders of the Nephelym) : Great amount of customization, good visual quality, animations, backgrounds. They do still require a good amount of time to setup, because the physics and customization options can be finicky. Plus I'm not too fond of the artstyle (not unique enough, doesn't support certain proportions well, etc.)
2D customizable character creators/editors (the one often used on TFgames site like Queen of the Sea, the one in Lust Doll, the one from Hentai Highschool, or TrapQuest) : This is what I'll be taking the most inspiration from, but I'd like to bridge the gab between them and the others. The one from QotS has a decent amount of customization, and animated change (to work with TF themes), but the artstyle isn't to my taste at all. The one from Hentai Highschool probably has the art style I enjoyed the most, but it was lacking in options. Might be a bit too chibi to my tastes, but a good base imo. Lust Doll probably has the closest to what I'd like to do.
TL;DR Basically, I'd like to make a program that would make it easier for game designers and players to create characters that fits their desires, while retaining a good amount of detail and uniqueness. It should be able to handle a wide range of characteristics, and hopefully be able to be animated (or at least have a decent array of poses). It should be varied enough to work for games that could want a user created group of characters to play/interact with, and to support the many fetishes/body sizes that could be used in the games centered around TFs. Something that would work for games like the ones mentionned above, maybe even a game as complex as Trials in Tainted Space.
And why did I make this thread? To get ideas on where to start, suggestions, and maybe just have a discussion on the subject. Do tell me if this would fit the recruitment forum more, but I figured since I don't really have a roadmap, and not exactly looking for people to work on this with me for now, that this would be the appropriate place to post.
At first I wanted to make my own game from scratch, using bits of my favorite games to make my own "perfect" game. But that task might be a bit too daunting, so I figured I'd work on something I often find lacking in the games I enjoyed the most. Customizable character art. I'll add a TL;DR at the end for those who don't really care, but here's some comparisons to explain my goal with this :
Fully commissioned / self made art : Obviously has the highest potential for quality, but also requires the most work. Works for any situation, given that you take the time/money to get the needed assets. Limits customization or complicates it a lot.
3D engines (Daz?, Honey Select, Koitaku, Artificial Academy, Breeders of the Nephelym) : Great amount of customization, good visual quality, animations, backgrounds. They do still require a good amount of time to setup, because the physics and customization options can be finicky. Plus I'm not too fond of the artstyle (not unique enough, doesn't support certain proportions well, etc.)
2D customizable character creators/editors (the one often used on TFgames site like Queen of the Sea, the one in Lust Doll, the one from Hentai Highschool, or TrapQuest) : This is what I'll be taking the most inspiration from, but I'd like to bridge the gab between them and the others. The one from QotS has a decent amount of customization, and animated change (to work with TF themes), but the artstyle isn't to my taste at all. The one from Hentai Highschool probably has the art style I enjoyed the most, but it was lacking in options. Might be a bit too chibi to my tastes, but a good base imo. Lust Doll probably has the closest to what I'd like to do.
TL;DR Basically, I'd like to make a program that would make it easier for game designers and players to create characters that fits their desires, while retaining a good amount of detail and uniqueness. It should be able to handle a wide range of characteristics, and hopefully be able to be animated (or at least have a decent array of poses). It should be varied enough to work for games that could want a user created group of characters to play/interact with, and to support the many fetishes/body sizes that could be used in the games centered around TFs. Something that would work for games like the ones mentionned above, maybe even a game as complex as Trials in Tainted Space.
And why did I make this thread? To get ideas on where to start, suggestions, and maybe just have a discussion on the subject. Do tell me if this would fit the recruitment forum more, but I figured since I don't really have a roadmap, and not exactly looking for people to work on this with me for now, that this would be the appropriate place to post.