Pros:
-Arts
Meh:
-Writing (Hit or Miss)
Cons:
-Game design
-Real-Time Time System
-Grind
Unfortunately, right now I can't recommend this game in good conscience. It has interesting concept and premise that COULD work, like one of its 'main selling point' if you can call it that, is how we can change characters. Personally, I find the arts design to be pretty good and both men and women are equally well made. But all of those didn't shine enough, especially covered by its BAFFLING game design.
This game, for some reason, thought it'll be a great idea to have real time system ala Facebook games or those time waster mobile games that are dime a dozen, you know, the one that forced you to wait IRL for a building or units to be done to frustrate you to buy gems? Fortunately, there's no gems in this game, but it is still ODD design choice to use because it DOESN'T WORK. If that isn't bad enough, the in-game time will keep running even if you're doing nothing. Just... why?
They also have unnecessary loadings on certain actions, like cooking. Again, why? It's clear the game is designed to be grindy but is wasting the players time even more is necessary? Or going on expedition, is waiting for them needed? Can't it just be decision making without the wait?
The Story/Writing is... Passable. It's clearly amateurish, nothing really special. But I dunno why, the FemMC writing felt a bit more like teen-romance books, though it could just be me.
While the arts are good, unless the game design (time system especially) are overhauled, players won't find much fun playing the game.