Here it is, the inevitable second coming of Horror Harem Realism clearly inspired by Lessons in Love. And the great news is that it may as well be LIL: Brotherhood because it fixes nearly all the issues with its predecessor.
TLDR: Clickathon with minimal but impactful choices. PLAY IT LINEAR MODE. Great dialogue, well written characters, high quality visuals. Sex is pretty good but nothing special. Has heart, bite, and good pacing. Worth playing.
SKIP THIS NEXT BLUE SECTION IF YOU DON'T CARE ABOUT THE COMPARISONS TO 'LESSONS IN LOVE'
I pretty much hated Lessons in Love (though I acknowledged it's quality) because the writing was basically an edgy attempt at replicating everything that High School Harem AVNs do while humiliating the player for liking that kind of thing. That game began as a reflection on the kind of narcissistic person a protagonist of a harem game would have to be to realistically succeed at what goes on in these types of games, but wallowed around for hours grasping at straws for what else to say about it. In a commentary sense, it had a great premise but nowhere else to take it. It simply enjoyed making you feel terrible for playing it or any game like it. Ironically, the only thing actually FUN about that game was the quality of all the elements it was criticizing (the sex and relationship progression). Everything else was a mess.
This dev took the same premise and made something with substance that doesn't waste the player's time and shame them for their amusement. It appropriately shames the protagonist in the ways that realistically he would and should feel bad, and thus we the players feel guilt in a way that actually makes us think about our CHOICES (something Lessons in Love does NOT have, though it pretends to) and the bad and scary feelings are given context because the story in between is actually well paced and has a light heartedness that makes the darkness stand out when it does happen.
While I don't feel that I'm doing the game a disservice by comparing it (favorably) to what is clearly its main inspiration, I did already put way too much time into both playing and reviewing LIL, but looking at it on its own merits, it still succeeds.
The dialogue writing is the star of the show. There are references, gags, and 4th wall prods that, while normally being something I cringe at, work really well because it feels appropriate to these characters. While I never laughed out loud, there is really amusing banter between them all.
While many expected architypes are represented, they are not memes, so when they do or say the things you expect, it feels earned and even endearing. Being a clever writer can be a double edged sword because it can come off that all the characters are overly witty (especially for their age) and just doing a skit together rather than existing on their own, but Lost in You does not really have this issue. Everyone has their own voice and sticks to it. And the characters are realistic, honest (figuratively I mean but often literally too) and unique and their interactions are the highlight.
The sex:
The sex is really the main reason this game gets a 4 instead of a 5. The pacing of the game leads to them naturally and you never go too long between them to get bored, but the scenes themselves are pretty generic. Animations, positions, and situations are good, clean, and effective, just not really anything more than that. Considering how many games I've now played on this site, I would put the bar here for where to aim to surpass to really get people gooning. I have no complaints about it as it does turn me on, but I don't really have any specific compliments to give it. The dialogue is the best part of this as well.
The Gameplay:
I played in linear mode because the other mode sucked ass. I rate the sandbox mode a 2/5 rather than the 4 I give linear.
Linear mode gameplay is standard visual novel with some choices. The novel part is well paced. Almost never felt the need to rush it. The choices have actual impact and knowing what kind of tone it was going for, definitely made me pause and think about them as they came up, but never felt like I was so torn I had to go back and check the alternatives every time. Best you can ask for in a VA really.
The Plot:
The plot is pretty good. It is carried by the excellent pace, the purposeful tone, and the superb characters. The story itself is fine. Not really my cup of tea as I prefer something much lighter and less serious when I'm playing hentai games, but I don't dock it any points because that's sort of the whole thing they're going for. And it works.
The Horror:
Maybe I'm just used to this, but the horror elements don't really do much for me. It's the hardest part of this kind of game to pull off and Lost in You does struggle when it tries a bit too hard in those sequences. The jump scares are a total flatline. I was not even startled because you come to immediately expect them at all times. The most effective stuff is the rapid-fire attacks of images you can't really see that comes at times where it makes you wonder "why now" and "what's going on?" but any time it lingers and tries to get abstract and bizarre, I find it pretty forced. Often the horror is absurd for its own sake rather than using it properly as metaphor. Random gags that detract from the actual horror elements which are the in-universe sequences where characters have to face real consequences for their actions. Fucking up your relationship with one of the girls and seeing their reactions is much scarier than any of the stuff trying to actually scare you, the style of which is entirely borrowed from Lessons in Love's equally ineffective style.
The only really worthwhile horror bits are the ones where there is clear progression of the mystery or a much more distinct metaphor happening. Otherwise they are a meh, but if you like them I get it.
Overall an excellent game where the good outshines the bad and the bad is mostly leftovers from the game that inspired it. Well worth playing and I'm excited to do more of it.
TLDR: Clickathon with minimal but impactful choices. PLAY IT LINEAR MODE. Great dialogue, well written characters, high quality visuals. Sex is pretty good but nothing special. Has heart, bite, and good pacing. Worth playing.
SKIP THIS NEXT BLUE SECTION IF YOU DON'T CARE ABOUT THE COMPARISONS TO 'LESSONS IN LOVE'
I pretty much hated Lessons in Love (though I acknowledged it's quality) because the writing was basically an edgy attempt at replicating everything that High School Harem AVNs do while humiliating the player for liking that kind of thing. That game began as a reflection on the kind of narcissistic person a protagonist of a harem game would have to be to realistically succeed at what goes on in these types of games, but wallowed around for hours grasping at straws for what else to say about it. In a commentary sense, it had a great premise but nowhere else to take it. It simply enjoyed making you feel terrible for playing it or any game like it. Ironically, the only thing actually FUN about that game was the quality of all the elements it was criticizing (the sex and relationship progression). Everything else was a mess.
This dev took the same premise and made something with substance that doesn't waste the player's time and shame them for their amusement. It appropriately shames the protagonist in the ways that realistically he would and should feel bad, and thus we the players feel guilt in a way that actually makes us think about our CHOICES (something Lessons in Love does NOT have, though it pretends to) and the bad and scary feelings are given context because the story in between is actually well paced and has a light heartedness that makes the darkness stand out when it does happen.
While I don't feel that I'm doing the game a disservice by comparing it (favorably) to what is clearly its main inspiration, I did already put way too much time into both playing and reviewing LIL, but looking at it on its own merits, it still succeeds.
The dialogue writing is the star of the show. There are references, gags, and 4th wall prods that, while normally being something I cringe at, work really well because it feels appropriate to these characters. While I never laughed out loud, there is really amusing banter between them all.
While many expected architypes are represented, they are not memes, so when they do or say the things you expect, it feels earned and even endearing. Being a clever writer can be a double edged sword because it can come off that all the characters are overly witty (especially for their age) and just doing a skit together rather than existing on their own, but Lost in You does not really have this issue. Everyone has their own voice and sticks to it. And the characters are realistic, honest (figuratively I mean but often literally too) and unique and their interactions are the highlight.
The sex:
The sex is really the main reason this game gets a 4 instead of a 5. The pacing of the game leads to them naturally and you never go too long between them to get bored, but the scenes themselves are pretty generic. Animations, positions, and situations are good, clean, and effective, just not really anything more than that. Considering how many games I've now played on this site, I would put the bar here for where to aim to surpass to really get people gooning. I have no complaints about it as it does turn me on, but I don't really have any specific compliments to give it. The dialogue is the best part of this as well.
The Gameplay:
I played in linear mode because the other mode sucked ass. I rate the sandbox mode a 2/5 rather than the 4 I give linear.
Linear mode gameplay is standard visual novel with some choices. The novel part is well paced. Almost never felt the need to rush it. The choices have actual impact and knowing what kind of tone it was going for, definitely made me pause and think about them as they came up, but never felt like I was so torn I had to go back and check the alternatives every time. Best you can ask for in a VA really.
The Plot:
The plot is pretty good. It is carried by the excellent pace, the purposeful tone, and the superb characters. The story itself is fine. Not really my cup of tea as I prefer something much lighter and less serious when I'm playing hentai games, but I don't dock it any points because that's sort of the whole thing they're going for. And it works.
The Horror:
Maybe I'm just used to this, but the horror elements don't really do much for me. It's the hardest part of this kind of game to pull off and Lost in You does struggle when it tries a bit too hard in those sequences. The jump scares are a total flatline. I was not even startled because you come to immediately expect them at all times. The most effective stuff is the rapid-fire attacks of images you can't really see that comes at times where it makes you wonder "why now" and "what's going on?" but any time it lingers and tries to get abstract and bizarre, I find it pretty forced. Often the horror is absurd for its own sake rather than using it properly as metaphor. Random gags that detract from the actual horror elements which are the in-universe sequences where characters have to face real consequences for their actions. Fucking up your relationship with one of the girls and seeing their reactions is much scarier than any of the stuff trying to actually scare you, the style of which is entirely borrowed from Lessons in Love's equally ineffective style.
The only really worthwhile horror bits are the ones where there is clear progression of the mystery or a much more distinct metaphor happening. Otherwise they are a meh, but if you like them I get it.
Overall an excellent game where the good outshines the bad and the bad is mostly leftovers from the game that inspired it. Well worth playing and I'm excited to do more of it.