- Mar 9, 2025
- 51
- 46
Oh yes, I'm not going to start such topics, and even on game discord, I politely asked in the rules that no one start this war xd about what is a monster girl and what isn't, as fans, we've gotten almost nothing over the years, so the last thing we need is to argue, over the years, more than one game has died because of such divisions in the community. Just go back to the most popular games in the world about monster girls, namely Monster Girl Quest 2 parts and their fan games, where the total number of monster girls reaches hundreds. I've never played them myself, I prefer 3D games, but there were some really strange species there, nevertheless, together with the Monster Girl Encyclopedia, various artworks, and people's reactions, its popularity did not come out of nowhere.tbf, they're right. After a certain point, you don't have a monster girl, you have a girl monster. Which is perfectly valid, but definitely a different thing.
Personally though I don't draw the line at just ears that's barely anything. For me the line starts being crossed when the monsterous female in question gets a snout, or a crazy non-humanoid bodyplan (i.e. walking on all fours with no arms or something), or they're absolutely coated in scales or fur. At which point they stop appealing to me.
But having one eye or four arms or even paws isn't a dealbreaker, for me. There's some wiggle room. I do prefer my, as the disparagers say, "cosplayers", but I find some people act like anything more human than a Xenomorph Queen is somehow befouling the name of monstergirls.
Point being, medium is premium. I like exploring the alternate biologies, but I can't get it up if they look like la creatura.
It's not for me to judge, if I wanted to make a popular game, I would make a full furry + futa game with action in a hotel, adding characters and scenes with each update, and that's it.
As for my preferences, it varies, but maybe that's because I love monster girls not only as material for you-know-what, but as a fantasy concept, for example, a wolf girl can have ears and hairy hands, but a werewolf girl, even though I'm not into furry, doesn't fit my image of werewolves as just another girl with ears, I also prefer the spider girlwith half spider rather than having four extra human arms on her back or three pairs of eyes on head, being an ordinary girl in a school uniform, it depends.
There are many such examples. I'm not going to force every girl to be a caricature, but I'm not going to make girls with only small elements either. If I were to do that, it would be better to just copy the body of each girl and change one or two elements, but I would get bored.
It all depends on the scale of the project. If I'm going to be doing it all by myself throughout its duration, it will be more difficult to fit in two types of girls. If it proves to be more successful, I can always hire people and create two versions of each character.
After all, I want everyone to find something for themselves, because both types of fans have huge gaps in the genre, not when it comes to 2D, because there are still a lot of games there, but 3D first person which are still being made?
Eh I'm glad they're being made, but considering my 15-year-old adventure with monster girls, there weren't many of them.