3.50 star(s) 4 Votes

charmerscove

Newbie
Game Developer
May 16, 2025
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194
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Oh man, this is the second time I download the game, but it doesn't work. I don't know why. I run it, and it appears for a split second, then closes. :""
Hmm, that’s strange. Which version of Windows are you using? Do other Unity games run fine on your PC? And just to confirm there’s no error message at all, the window just closes immediately?

Could you please send me the Player.log file so I can check what is causing the crash? You can find it here:

C:\Users\Your_Username\AppData\LocalLow\Charmerscove\Love at Work\Player.log

My email: charmerscove@gmail.com
 
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circuitarity

Active Member
Jul 3, 2019
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View attachment 4961230

Overview:
Love at Work
is a adult visual novel with sandbox and dating sim elements.
You play as a young man who just landed a new office job. Fresh start, new people, and plenty of chances for unexpected encounters. As you explore the workplace, you’ll meet a variety of women — each with their own personality, story, and desires. Will you play it nice and romantic… or dive into more risky office fun?
Make choices, build relationships, and see how far things can go — both professionally and personally.

Trailer
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Thread Updated: 2025-10-17
Release Date: 2025-10-17
Developer: Charmerscove - - - - - -
Censored: No
Version: 1.7 Demo
OS: Windows, Android
Language: English, Chinese, Russian, Spanish, Portuguese, German, French, Korean, Japanese
Store: -
Genre:
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Installation:
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Changelog:
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Developer Notes:
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DOWNLOAD
Win: MEGA - WORKUPLOAD - - -
Android:
MEGA - WORKUPLOAD - - -

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First second of launching game feedback: I don't like forced music in games (I have a brain injury music actually hurts my ears), in fact I almost always turn the music volume to zero or maybe 10% if it's required for some warning of impending doom or something. Having not played at all you might consider separate volume controls for music, voice (if you have voice content) and sound effects (why would you not have some form of sound effects to signify clicks and what have you?). This is my literal reaction to launching your game with no further reflection on anything else as of yet. I may or may not actually test your game because the music is still deafening at 10% or so volume and I have no way of knowing if there's any vocal content without playing.
 

charmerscove

Newbie
Game Developer
May 16, 2025
31
194
42
First second of launching game feedback: I don't like forced music in games (I have a brain injury music actually hurts my ears), in fact I almost always turn the music volume to zero or maybe 10% if it's required for some warning of impending doom or something. Having not played at all you might consider separate volume controls for music, voice (if you have voice content) and sound effects (why would you not have some form of sound effects to signify clicks and what have you?). This is my literal reaction to launching your game with no further reflection on anything else as of yet. I may or may not actually test your game because the music is still deafening at 10% or so volume and I have no way of knowing if there's any vocal content without playing.
Thanks for the feedback. I’m sorry you ran into this issue. Right now, the game only has a single music track that simply loops, and there are no other sounds. So you can just turn the music volume all the way down and still check out the game :)

In the future, we plan to add multiple background tracks, as well as button and other UI sounds. That’s also when we’ll likely implement separate volume sliders for music and sound effects.

I’m not quite sure what you mean about the music still being deafening at 10% - on my end, if I move the slider all the way to the left, the music is barely audible, even with the speakers at maximum. Are you playing on Windows or Android? I’ll take a look and see what else can be done.
 

circuitarity

Active Member
Jul 3, 2019
798
692
278
Thanks for the feedback. I’m sorry you ran into this issue. Right now, the game only has a single music track that simply loops, and there are no other sounds. So you can just turn the music volume all the way down and still check out the game :)

In the future, we plan to add multiple background tracks, as well as button and other UI sounds. That’s also when we’ll likely implement separate volume sliders for music and sound effects.

I’m not quite sure what you mean about the music still being deafening at 10% - on my end, if I move the slider all the way to the left, the music is barely audible, even with the speakers at maximum. Are you playing on Windows or Android? I’ll take a look and see what else can be done.
I did turn the music volume to around 10% and then turned the windows volume mixer to 5% to be able to play the game. When I figured out about halfway through there was no other sounds I did turn the volume to the lowest I could get it. I did some volume testing and found the slider has a very slow decline in volume and then near the low end it jumps to very quiet.
I like music but due to my brain injury I hear more than most people so when you hear "dum dum dum" I hear "dum da dum da dum da" which wrecks most music and I have no medical reason for it since no one else hears it.
The "what can be done" might not be an easy fix since it affects almost everything in Windows in the same way where some programs barely adjust lowering volume and then at some point volume just jumps down (might just be my system but I did have the same issue on my last PC).
 
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charmerscove

Newbie
Game Developer
May 16, 2025
31
194
42
1.8 version is here!

Changelog:
  • Continuation of Jane’s sports story
  • 2 new full-screen animated scenes — you can now interact with Jane in the park ;) and even have sex
  • 9 mini animations
  • 4 new gallery images
  • Around 10 new CGs in total
 
3.50 star(s) 4 Votes