A pleasant little diversion trying to navigate a post-zombie apocalypse with your own zombie-waif, Amber. Amber starts out feral, and the player has to strap her to a chair to interact with her. As the story continues, progress is made on an antivirus (and makeup) that restores her closer to her original mind and looks. As her mind is restored, she becomes more tractable and affable, and the player learns to interact with her out restraints.
The main gameplay grind is exploring a very few zones for "survival points", then spending points to create medicines and to explore more. The training grind is clicking on Amber in different poses to fill and empty various meters.
The MT text is weird, but the incoherent tone actually serves her adorkable semi-zombie state pretty well. The interactive animations are crude and not very sexy, but the character design is really very charming and fits the overall minimalist aesthetic of the game.
Cons:
- It's very short on content, maybe a couple hours, a lot of that grinding
- The rpgmaker implementation is buggy af, it probably crashed 10 times over the couple hours of play (luckily, it provides an autosave, so you don't lose that much progress)
- The UX organization is poor, many clicks to navigate menus with a single item, necessary actions hidden in deeply nested menus
- There are no meaningful or understandble 'mechanics' in the game
- Combat during exploration is inscrutable and reduced to "select a weapon and win or lose", and even that without consequences
- Amber's progress and h-action unlocks are inscrutable and not very compelling regardless
- There's no meaningful story motivation or endgame, afaik
Nonetheless, interacting with Amber is quite amusing for a while, and she doesn't overstay her welcome.
The main gameplay grind is exploring a very few zones for "survival points", then spending points to create medicines and to explore more. The training grind is clicking on Amber in different poses to fill and empty various meters.
The MT text is weird, but the incoherent tone actually serves her adorkable semi-zombie state pretty well. The interactive animations are crude and not very sexy, but the character design is really very charming and fits the overall minimalist aesthetic of the game.
Cons:
- It's very short on content, maybe a couple hours, a lot of that grinding
- The rpgmaker implementation is buggy af, it probably crashed 10 times over the couple hours of play (luckily, it provides an autosave, so you don't lose that much progress)
- The UX organization is poor, many clicks to navigate menus with a single item, necessary actions hidden in deeply nested menus
- There are no meaningful or understandble 'mechanics' in the game
- Combat during exploration is inscrutable and reduced to "select a weapon and win or lose", and even that without consequences
- Amber's progress and h-action unlocks are inscrutable and not very compelling regardless
- There's no meaningful story motivation or endgame, afaik
Nonetheless, interacting with Amber is quite amusing for a while, and she doesn't overstay her welcome.