The art style takes some getting used to, and the gameplay gets quite repetitive as you need a high level item to avoid or slow down random encounters. Oh, and get ready for a bit of grinding early on.
It's a long game, which I don't mind as the writing is surprisingly decent for such a light-hearted game. It reminds me of PSX era Dragon Quest games. The classes are a bit unbalanced as some are clearly stronger than others, especially in the late-game.
The NTR is fun but somewhat scarce, just like everything else in the game it feels under-explored; a quantity over quality approach to be sure. Lastly, I would like to mention that the developer is a bit of a weird guy (if you couldn't tell by his art style), he doesn't handle criticism well and almost cancelled development over the fact that people were pirating his game. Yikes.
It's a long game, which I don't mind as the writing is surprisingly decent for such a light-hearted game. It reminds me of PSX era Dragon Quest games. The classes are a bit unbalanced as some are clearly stronger than others, especially in the late-game.
The NTR is fun but somewhat scarce, just like everything else in the game it feels under-explored; a quantity over quality approach to be sure. Lastly, I would like to mention that the developer is a bit of a weird guy (if you couldn't tell by his art style), he doesn't handle criticism well and almost cancelled development over the fact that people were pirating his game. Yikes.