TL;DR: I absolutely LOVE Love of Magic. Is it perfect? I won't say that, but it did a lot of things right and it's an engaging read that I wouldn't hesitate recommending it to anyone looking for a game with great story.
Disclaimer: This review only takes into consideration up to ACT XIV and the game's still in development. I highly doubt the next few acts would disappoint, but just putting it out there that I can only review what's been released.
What is Love of Magic?
Basically, it's an Arthurian legend game mixed with other mythological creatures and characters set in modern era, with mystery and lore written in a quality that I haven't seen in any game (or media) for a long time.
What it isn't:
Not a quick fap game. None of the girls are remotely unattractive, sure, except for one (Day 108, if you know, you know) but the sex scenes are few enough in absolute numbers and far apart enough that if you're wanting some release, I'd suggest to just minimize the game and open a porn site or something before going back to it. This is in no way a negative, in my opinion. All the sex scenes are very in-line with the personality of the characters involved and none are added frivolously just for the sake of having it.
Gameplay:
This is an open sandbox game where you can interact with the characters throughout the world either by going to their usual locations or happening upon them while they're also walking around the area. Time management (especially in B2) can be tight, but it's forgiving enough that you can do it without following a walkthrough religiously and won't heavily punish you for it but rewarding enough when you do it right.
There are also the Elsewhere and Magic battles. It's a variation of poker combined with deck building. Like all else in this game, it's a simple concept with more depth the more you learn about it. Then again, I get that not all people are into it (I wasn't, at first, but got hooked along the way) and the dev added several ways to simply skip it altogether. Heck, if you want, you can just turn the enemy's health to 0. Though I'd still suggest to others to give it a try. Like in my experience, you may grow to like it more than you'd expect. If it still ain't for you, then those skips would still be available for you to use.
Characters:
Models: As I've mentioned above, all the girls except one were attractive. I'm also ever so thankful that none have boobs and asses that are each bigger than their torso. The guys are relatively good-looking too. No ugly bastards (so far) and every character is also expressive enough to convey emotions from angry to smug, intimidating, or even scared shitless.
Personality: I am so glad to find a game where nobody is two-dimensional. A lot of the characters start and you can fit into an archetype, but as you play along, you can see various depths for each one of them. Heck, even your GF's dad has more layers to him than you'd initially think. Overall, I respect the author's way of giving characters depth without also disrespecting any of them in the process and it's done so well in this game.
Story:
You're an American guy raised by a single mom who traveled to Edinburgh to learn magic after being attacked by a corpse dog saying they'd want to prevent a so-called prophecy. Not every (un)friendly face is what they seem and the characters have their own goals and principles for achieving them.
The tone of the game strikes a balance though it is relatively light. There are moments of sadness, the implication of torture, (mass) murder, etc. but you feel that the game takes place in a world where it's light enough that you can buy that people (even powerful mages) would agree to live in it under those conditions and has enough shadow that it doesn't make you think you're playing a sanitized world. It's a believable world.
The game asks a lot of philosophical questions without it feeling it's been forced into the dialog and each of the characters has their distinct opinions about most of it. Each of them is relevant to the story or what the character is going through.
Music: The game uses royalty-free music. Each of them fit the given location they play especially in the lens of the MC (e.g., the Elsewhere theme would have an otherworldly ring to it, the Edinburgh is strange but upbeat, Camelot's is so obviously closely related to Emily's, etc.) The various character themes also fit each one of them.
If I've got a very dumb and minor nitpick, it'll be Berserker and Bella's theme (The Foreign Tale) have such a long windup that wanting to time it with the moment things go down can be pretty hard even on my subsequent playthroughs. But again, it's me being dumb and nitpicky with my own way of playing, wanting to sync them and stuff. They are still music that suits the scene and will make your adrenaline pumping regardless.
Dialogs:
Each of the character have their own voices and how they speak contributes to the character's, well, character. Some might feel that some of the characters' lines felt weirdly worded, you'll find that perhaps it's because they're not saying what you think they do and it's only weird because you're presupposing what they meant. Overall, I always find it delightful when I see each of these under a new light on subsequent playthroughs.
Another thing I'd like to add though perhaps should be a minor point, is that the dialog is written by a person who can actually write proper English. No "would of" or "irregardless" or any weird words and phrases people type online that seem to bleed through other people thinking it's correct or some crap.
Overall, I'm happy I found this gem of a game and was able to play it. I'm looking forward to how the game goes from here.
EDIT: Just got done with ACT XIV. It keeps getting better and better. I love it, especially the last event for the act.
Disclaimer: This review only takes into consideration up to ACT XIV and the game's still in development. I highly doubt the next few acts would disappoint, but just putting it out there that I can only review what's been released.
What is Love of Magic?
Basically, it's an Arthurian legend game mixed with other mythological creatures and characters set in modern era, with mystery and lore written in a quality that I haven't seen in any game (or media) for a long time.
What it isn't:
Not a quick fap game. None of the girls are remotely unattractive, sure, except for one (Day 108, if you know, you know) but the sex scenes are few enough in absolute numbers and far apart enough that if you're wanting some release, I'd suggest to just minimize the game and open a porn site or something before going back to it. This is in no way a negative, in my opinion. All the sex scenes are very in-line with the personality of the characters involved and none are added frivolously just for the sake of having it.
Gameplay:
This is an open sandbox game where you can interact with the characters throughout the world either by going to their usual locations or happening upon them while they're also walking around the area. Time management (especially in B2) can be tight, but it's forgiving enough that you can do it without following a walkthrough religiously and won't heavily punish you for it but rewarding enough when you do it right.
There are also the Elsewhere and Magic battles. It's a variation of poker combined with deck building. Like all else in this game, it's a simple concept with more depth the more you learn about it. Then again, I get that not all people are into it (I wasn't, at first, but got hooked along the way) and the dev added several ways to simply skip it altogether. Heck, if you want, you can just turn the enemy's health to 0. Though I'd still suggest to others to give it a try. Like in my experience, you may grow to like it more than you'd expect. If it still ain't for you, then those skips would still be available for you to use.
Characters:
Models: As I've mentioned above, all the girls except one were attractive. I'm also ever so thankful that none have boobs and asses that are each bigger than their torso. The guys are relatively good-looking too. No ugly bastards (so far) and every character is also expressive enough to convey emotions from angry to smug, intimidating, or even scared shitless.
Personality: I am so glad to find a game where nobody is two-dimensional. A lot of the characters start and you can fit into an archetype, but as you play along, you can see various depths for each one of them. Heck, even your GF's dad has more layers to him than you'd initially think. Overall, I respect the author's way of giving characters depth without also disrespecting any of them in the process and it's done so well in this game.
Story:
You're an American guy raised by a single mom who traveled to Edinburgh to learn magic after being attacked by a corpse dog saying they'd want to prevent a so-called prophecy. Not every (un)friendly face is what they seem and the characters have their own goals and principles for achieving them.
You don't have permission to view the spoiler content.
Log in or register now.
The tone of the game strikes a balance though it is relatively light. There are moments of sadness, the implication of torture, (mass) murder, etc. but you feel that the game takes place in a world where it's light enough that you can buy that people (even powerful mages) would agree to live in it under those conditions and has enough shadow that it doesn't make you think you're playing a sanitized world. It's a believable world.
The game asks a lot of philosophical questions without it feeling it's been forced into the dialog and each of the characters has their distinct opinions about most of it. Each of them is relevant to the story or what the character is going through.
Music: The game uses royalty-free music. Each of them fit the given location they play especially in the lens of the MC (e.g., the Elsewhere theme would have an otherworldly ring to it, the Edinburgh is strange but upbeat, Camelot's is so obviously closely related to Emily's, etc.) The various character themes also fit each one of them.
If I've got a very dumb and minor nitpick, it'll be Berserker and Bella's theme (The Foreign Tale) have such a long windup that wanting to time it with the moment things go down can be pretty hard even on my subsequent playthroughs. But again, it's me being dumb and nitpicky with my own way of playing, wanting to sync them and stuff. They are still music that suits the scene and will make your adrenaline pumping regardless.
Dialogs:
Each of the character have their own voices and how they speak contributes to the character's, well, character. Some might feel that some of the characters' lines felt weirdly worded, you'll find that perhaps it's because they're not saying what you think they do and it's only weird because you're presupposing what they meant. Overall, I always find it delightful when I see each of these under a new light on subsequent playthroughs.
Another thing I'd like to add though perhaps should be a minor point, is that the dialog is written by a person who can actually write proper English. No "would of" or "irregardless" or any weird words and phrases people type online that seem to bleed through other people thinking it's correct or some crap.
You don't have permission to view the spoiler content.
Log in or register now.
Overall, I'm happy I found this gem of a game and was able to play it. I'm looking forward to how the game goes from here.
EDIT: Just got done with ACT XIV. It keeps getting better and better. I love it, especially the last event for the act.