- Jul 14, 2022
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Hmm... I could add something like that. Generally there are no opponents (except evil) that would block the player's blows. From what I remember there is a command that allows you to define how often an opponent can block blows.in the stage 7 city level you can add an enemy that is swat type and that can block the attacks of the players, as well as big or evil zeta, it's just an idea
Well, that's kind of true. This level is a bit too long and I could try to come up with something similar, but shorter and, for example, it could take place underwater instead of on the surface. But I'll think about that in a later.Stage 3
There is only one thing I'd suggest to change to keep up the pace of the zone and that would be how you earn the Yellow Emerald as that Bonus Stage drags on for far too long imo. Perhaps a secret area could be worked into it, similar to the other zones? Maybe an underwater cave or a sunken ship.
Hmm... maybe someday I'll try to seed the levees and maybe add some rooms that will have some finds like this one and allow to unlock something. However, I will probably do something like that at another time.Minigames
I like the idea of how they are set out but instead of it unlocking automatically after a level and paying, each Zone should contain a hidden collectable item (Red Ring perhaps?) that unlocks its corresponding Minigame permanently on the World Map, without the need to pay each time you enter.
In general, the minigame is located between stage 1 and stage 2 so it seems to me that it is better to stay with the current opponents.Mission 1
Instead of having the sperm of random enemies we already have seen, perhaps have them be that of main cast males from the Sonic series, each wave being different after defeating the cock, such as:
Sonic for Wave 1, Tails for Wave 2, Shadow for Wave 3, etc.
I had a similar plan in the beginning but each win results in a change in the female character. Although I didn't have time to create several different characters for this mini-game. I might try another time to revisit this minigame and refine something. Or someone else will be willing to do something like this.Mission 2
As a similar idea as to what was mentioned in Mission 1, each Rock, Paper, Scissor challenge that you beat could increase in difficulty with each successful win, altering between the main cast males of the Sonic series as you progress. Obviously a defeat will still end as normal however.
On the subject of opponents you mentioned. I could try to add more opponents that are Mobians, but it could take some time. If I were to get around to something like that, it would probably be later after I've embraced most things in the game.Enemies
Stage 4 had a good variety, due to the fact it had Mobians. Seemed to be more fitting for this game. These types could be consistent across the game, not totally replacing all enemies we have already of course, fitting a theme for each level, for example:
Stage 1, a Babylonian Mobian, due to the level taking part in the sky.
Stage 2, an Echidna Mobian, similar to Knuckles' tribe, due to it being a dense forest.
Stage 3, an Aquatic Mobian, due to being underwater.
Stage 6, Civilian Mobians, due to taking part in the City/Casino.