This game is terribly designed from the bottom up. It is a doom clone-style game, but the sensitivity is too insanely high for the main weapon, and the melee dick attack is easier to control as well as more manageable in terms of the movement. The movement itself is momentum-based, meaning you have to be moving in a certain direction to build up to a max speed, and changing angles too greatly will remove all of your speed, which wouldn’t be much of a problem except all of the arena layouts are full of small awkward spaces which effectively require you to constantly be changing angles and losing all of your speed. If the fall-off of speed wasn’t so great, or the acceleration wasn’t so weighty this wouldn’t be a problem.
The demon attacks are fine to dodge and their range is fair, but the ranged demon will virtually always hit you because they aggro at a range where the velocity of their projectile ensures that, unless you are at max speed, you will get hit. Plus there are no audio cues for the attacks so you can get shot out of nowhere or cornered by a random enemy without knowing what is happening.
So far the sex seems rather pointless: it happens with shooting the love arrows, but the love arrows suck so it isn’t fun to shoot. Then the animations look fine, but serve no purpose. You don’t recover health, it doesn’t recover ammo for you, it doesn’t give you a temporary shield etc. As far as I can tell stamina doesn’t really DO anything for you either so it is just slapping disparate elements together.
This game needs a design core and I feel like it should be based around the dick first: The dick is a melee attack that can reflect projectiles but cannot reflect multiple projectiles without an upgrade, so if you hit a melee unit first or are attacked by multiple ranged enemies, it’s not like you are easily avoiding damage. You can shoot a gob of cum at a weakened enemy, like they either flash or fall into a semi-downed state before despawning, in order to put them into a heat state. If they are in heat you can activate a sex animation to recover a portion of health at the cost of a portion of stamina. The animation can be interrupted so you can’t do this mid battle, but maybe upgrades can change the utility of the sex animation later on down the line. Then you get the bow which is slightly more precise with aiming, but puts enemies into heat instantly. Thus the form of the game goes from, melee standard survival, recovering at the end of each fight, to melee on-the go strategic to where you use the modified sex animations mid-fight, to ranged strategic target selection with melee as a backup and an end-of-fight refresher.
The thought of the concept is good, but the execution is painful at the moment andI hope future development takes greater consideration for justifying design choices.