Create and Fuck your AI Slut -70% OFF
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Oct 31, 2017
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I like consequences in games, like if you come inside a girl without her permission, she wont have sex with you for a week or two or similar. But loosing half of your girls due to choices the developer think is wrong. That is WAY to harsh consequences.
I understand that there's a language barrier at play here, but I think that you and I have somewhat different definitions of the word "consequences," as I would consider your example to be a time-out at best. I'm also guessing we play very different games.

As for the rest? I think I've said way too many words today, so I'll just say that I can see that we are going to be agreeing to disagree in the end. Because I don't think you've really thought what you're asking for through. So here's a little thought experiment for you on getting warned for the Samantha/Emma bit you ran into: When?

No, really, when should that have popped up? Think about how the game works, go through the wiki and double check the route you took, and then figure when you should have been warned about a future skill/stat check mixed with a dose of rng.

I've thought about it at least, and I hope you come up with a better solution. Because the only way I see it working ends up removing a lot of this game's charm.
 
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Ricardo100

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Sep 12, 2018
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I got promoted 3 times, then Alexis called and I accepted to go on a date...but since then nothing happened. How togo on the first date with Alexis?
 

PhoenixRage23

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May 24, 2020
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Kind of noticing this one myself, and I'll ask what does the schedule on your phone's calendar say? Because I've noticed that if you miss out on that event, rather than resetting a week later it goes to a different day (I missed it twice so far, and saw it be on a Sunday, now Monday.) Not sure if I can still do that date on a weekday, but I'm guessing that's a bug to be fixed.
I was having the same issues with the scheduling until I turned off the randomness. Now I can check the wiki to see the exact schedule of each girl and adust when I check the locations or set up dates.
 

MasterGamer1234567890

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Oct 25, 2022
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Because I don't think you've really thought what you're asking for through. So here's a little thought experiment for you on getting warned for the Samantha/Emma bit you ran into: When?
That's an easy one. The warning should come before each decision that will make you lose a girl or turn a girl into permanently friendship only. So if there are multiple decision that can end a quest line or turn are girl into friend only the warning should come before each one. It's not that hard.

I think the biggest difference between you and I is that you don't want the warning or options to restore a quest line and therefore drums up arguments against it, where as I want the warning and options. Create them as cheat options or whatever. I don't care as long as I don't have to start from scratch every time I mess up.
 

gnadudu

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Aug 31, 2018
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So if there are multiple decision that can end a quest line or turn are girl into friend only the warning should come before each one.
If you add warnings for everything it makes no sense to add consequences at all (because why would someone choose the bad option?)
 

MasterGamer1234567890

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Oct 25, 2022
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If you add warnings for everything it makes no sense to add consequences at all (because why would someone choose the bad option?)
As I wrote. Create the warnings or restore options as a cheat options. This way you don't have to see them if you don't want to. Then we both get what we want.
Beside that. Please don't twist what I wrote. I never asked for warnings for everything. I asked for warnings when you are about to make a decision that will end a quest line or turn a girl into a permanent friend. Based on what has been written here so far, there is maybe 30 decisions like that out of over 1000 decisions. That is hardly close to everything.
 

Andrealphus

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As I wrote. Create the warnings or restore options as a cheat options. This way you don't have to see them if you don't want to. Then we both get what we want.
Beside that. Please don't twist what I wrote. I never asked for warnings for everything. I asked for warnings when you are about to make a decision that will end a quest line or turn a girl into a permanent friend. Based on what has been written here so far, there is maybe 30 decisions like that out of over 1000 decisions. That is hardly close to everything.
What you ask is not possible with the game play of L&S: most "game over" situations are the accumulation of a lot of small decisions, for example let's talk about what we call "showdowns", the moments when girls confront you and you can either form a harem or lose one of them:
- They happen if you have sex with the two girls during the span of a week
- Only if you meet both girls in the same room
- Result in a bad outcome only if the girl is not at least 75% love, 25% sub and 45% lesbian
When do i put a warning ?
And that's just one example of currently 7 harems including up to 5 of the 20 girls in the game (not even talking about other cases than showdowns and harems).
As for resetting a story line that would just be nightmarish.
 

Evil13

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Jun 4, 2019
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As I wrote. Create the warnings or restore options as a cheat options. This way you don't have to see them if you don't want to. Then we both get what we want.
Beside that. Please don't twist what I wrote. I never asked for warnings for everything. I asked for warnings when you are about to make a decision that will end a quest line or turn a girl into a permanent friend. Based on what has been written here so far, there is maybe 30 decisions like that out of over 1000 decisions. That is hardly close to everything.
Dude, you got a game over. Learn from it and use the experience to do something different the next time you play.

The biggest mistake I see a lot of new players do is try to get every girl at the same time. That doesn't work and just leads to a game over. Focus on one girl, work on her storyline and stats. Then look at the next and work from there. This is a game where you build relationships, not take a shotgun approach and hope for the best. Because more often than not, if you do that, you end up shooting yourself in the foot.
 
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MasterGamer1234567890

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Oct 25, 2022
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What you ask is not possible with the game play of L&S: most "game over" situations are the accumulation of a lot of small decisions, for example let's talk about what we call "showdowns", the moments when girls confront you and you can either form a harem or lose one of them:
- They happen if you have sex with the two girls during the span of a week
- Only if you meet both girls in the same room
- Result in a bad outcome only if the girl is not at least 75% love, 25% sub and 45% lesbian
When do i put a warning ?
And that's just one example of currently 7 harems including up to 5 of the 20 girls in the game (not even talking about other cases than showdowns and harems).
Again it's an easy one. The warning should come before you get into a situation where both girls will en up in the same room after having sex with them both in the same week or just before they confront, which will give you an option to use the rollback function to get out of the situation before a quest line ends.

As for resetting a story line that would just be nightmarish.
Not for all of them. Specially not those where you lost the story line because you ended up with both girls in the same room after having sex with them in the same week.

It's not that hard if you actually would try to think about how to implement it rather than trying to find reasons for not to implement it.
 

Andrealphus

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Again it's an easy one. The warning should come before you get into a situation where both girls will en up in the same room after having sex with them both in the same week or just before they confront, which will give you an option to use the rollback function to get out of the situation before a quest line ends.


Not for all of them. Specially not those where you lost the story line because you ended up with both girls in the same room after having sex with them in the same week.

It's not that hard if you actually would try to think about how to implement it rather than trying to find reasons for not to implement it.
You obviously don't know how the game is made or played but that's not a problem ^^
Honestly it's just not a game for you and I am ok with that I don't aim at pleasing everyone :)
 

MasterGamer1234567890

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Dude, you got a game over. Learn from it and use the experience to do something different the next time you play.

The biggest mistake I see a lot of new players do is try to get every girl at the same time. That doesn't work and just leads to a game over. Focus on one girl, work on her storyline and stats. Then look at the next and work from there. This is a game where you build relationships, not take a shotgun approach and hope for the best. Because more often than not, if you do that, you end up shooting yourself in the foot.
If a game can only be played one way, it's a VN, no matter how may different paths there are.

Why are so many of you against warnings and restore options if they are implemented as cheat options. You will never see them unless you pick the cheat options, but it will make me and a lot of other foolish new players happy, that we don't waste our time redoing the same path multiple times because we don't want to spend hours reading wiki's before we start playing a game.
 

Evil13

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Jun 4, 2019
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Why are so many of you against warnings and restore options if they are implemented as cheat options. You will never see them unless you pick the cheat options, but it will make me and a lot of other foolish new players happy, that we don't waste our time redoing the same path multiple times because we don't want to spend hours reading wiki's before we start playing a game.
Why are you so insistent on having the game spoon fed to you?
 

Settum

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Jan 10, 2019
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I can already imagine the sassy notifications on Baby Steps difficulty, warning you five times when you try to say okay to have hot coffee with a girl:
"Are you sure you want to get hot coffee with Sasha? You had hot coffee with Bree less than a week ago."
You click yes.
"Now, what is meant with Hot Coffee is obviously sex. Are you sure you want to go ahead and do it with Sasha now?"
You click yes.
"Okay, seems you don't get it. You live in the same house with two women, and you want to have sex with them in the span of a week?"
you click yes.
"Oh, sorry, baby talk then. You see. People don't generally like their better half, lover, person they have a fling with sleep around. Are you still sure you wanna progress?!"
You click yes.
"Last warning. If you go ahead you could lose Bree or Sasha or even both. Since you seem to either be too dense to get this or somehow decided to play at Baby Steps difficulty, basically a tutorial, just to ignore all warnings, it seems there's no more hope for you."
 

MasterGamer1234567890

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Oct 25, 2022
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You obviously don't know how the game is made or played but that's not a problem ^^
Honestly it's just not a game for you and I am ok with that I don't aim at pleasing everyone :)
Nah. I'm probably just more used to solving problems than you are.

It shouldn't be that hard to have the first dialog in a confronting scene be a warning that you are about to lose a store line and that you should use the back option if you want to avoid that.
 
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MasterGamer1234567890

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Oct 25, 2022
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Why are you so insistent on having the game spoon fed to you?
It's a pretty stupid comment, but to answer it. No. In that case I would spend hours on the wiki, but I want to be able to play the game without having to start from scratch every time I mess up. Sometimes there can be weeks or months between I play a game and in that time frame I easily forget all about not sleeping with specific girls in the same week etc.
 

Settum

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Jan 10, 2019
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Nah. I'm probably just more used to solving problems than you are.

It shouldn't be that hard to have the first dialog in a confronting scene be a warning that you are about to lose a store line and that you should use the back option if you want to avoid that.
Most confrontations are short enough you can backtrack to before you started them, you know?!
 

Evil13

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Jun 4, 2019
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It's a pretty stupid comment, but to answer it. No. In that case I would spend hours on the wiki, but I want to be able to play the game without having to start from scratch every time I mess up. Sometimes there can be weeks or months between I play a game and in that time frame I easily forget all about not sleeping with specific girls in the same week etc.
Then stop bitching and learn to play the game instead of constantly complaining on here that the game is too hard or you want to have a do-over.
 

MasterGamer1234567890

Active Member
Oct 25, 2022
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I can already imagine the sassy notifications on Baby Steps difficulty, warning you five times when you try to say okay to have hot coffee with a girl:
"Are you sure you want to get hot coffee with Sasha? You had hot coffee with Bree less than a week ago."
You click yes.
"Now, what is meant with Hot Coffee is obviously sex. Are you sure you want to go ahead and do it with Sasha now?"
You click yes.
"Okay, seems you don't get it. You live in the same house with two women, and you want to have sex with them in the span of a week?"
you click yes.
"Oh, sorry, baby talk then. You see. People don't generally like their better half, lover, person they have a fling with sleep around. Are you still sure you wanna progress?!"
You click yes.
"Last warning. If you go ahead you could lose Bree or Sasha or even both. Since you seem to either be too dense to get this or somehow decided to play at Baby Steps difficulty, basically a tutorial, just to ignore all warnings, it seems there's no more hope for you."
Of course it's easy to find reasons to shoot down an idea. The cleaver people would look for ways to make it work.
 

MasterGamer1234567890

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Oct 25, 2022
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Most confrontations are short enough you can backtrack to before you started them, you know?!
If I notice they are gone yes, but you are not always notified when a story line ends. Also there is at least one story line, where I noticed the end of a story line as soon as it happened, but the confrontation part, and what led up to it, was so long that backtracking to a point where you could make a different decision weren't possible.
 
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