There are aspects of this game that I really liked. The characters feel different to each other, the general level of writing is decent, there are some hot scenarios and a variety to the world that makes you want to discover more.
But there are also some significant structural weaknesses that make it absolutely maddening and therefore hard to recommend.
Most seriously, linking progress with a particular character to an event that is only accessible in a specific season, but preventing the player from easily skipping to that season, is a really appalling design choice. I was progressing with a character until the next hint said go on a date to the beach. "Where's the beach on the map?" I wondered, having never seen it before. Turns out the beach is only available in the summer, and I was in autumn. "Ok, well surely there are other things I can do with that character while I wait for summer?" No. It kills progress dead and all you can do is repeat scenes you've already done. "Ok, well surely I can skip quickly through to summer then?" No! I have to click through, an hour at a time, through the rest of autumn, winter, and spring, until finally I get to summer. Painful. That experience alone takes a star off my rating as it's one of the most chronically misjudged pieces of game design I've ever experienced, and nearly made me give up entirely.
Other problems are around consistency of the various paths. There are many scenes that don't make sense given previous choices, or that don't properly account for previous choices, meaning the experience feels uneven and that any emotional investment in a character isn't safe because progress can be forgotten by that character in the blink of an eye. I will say as well that the hints about scenes are usually more enticing than the scenes end up being when you finally unlock them. A few times after grinding to unlock something I felt the scene was a real let-down, with not enough art or dialogue to give a satisfying payoff for the work needed to get it. The art is also frequently inconsistent, producing some very strange renditions of characters that don't look like the same person.
The game has its charm. I warmed to a number of the characters, I liked some of the game mechanics, and I thought the music was tolerable. But significant flaws in the design spoil what could have been a much better product.