Yey, the next iteration, v0.0.2, is out!
FML I shipped her!
Turned out the 001 was raw AF, and it was too early to think about anything else but to redo the worst parts of the featureset. Main issue of the previous version was it was too manual - the player had to deconflict the sprites manually which sucked. I.e. the conflict where bras would clip past blouses, nipples would clip past bras, and the player had to search for the offending piece to manually bring it in line. That monstrosity snuck in there only because I just started with Godot and realistically that was my best effort while building a prototype.
I massively learned up and now the components are smart and handle bra-blouse conflicts on their own which is great. Also I got rid of the lists and replaced them with icons which positively impacted usability. At the same time I disabled a few features from the previous version as I will be reimplementing them using the tricks I learned: the likes of the splash screen and the option to save an outfit are gone for now, but they will be back together with others that were in 001 but are no longer in 002.
The next version, the v0.0.3, will definitely have additional characters (with their own wardrobes and emotions) whom we can position anywhere.
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