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RPGM - Completed - Luna in the Lewd Lost City [Final] [Ofuro Works]

  1. 4.00 star(s)

    OrbitalTomato

    Great for fapping with the auto-progression, if you like tentacles that is. Would be even better if it was fully animated, and if there was more variety in the sex scenes (each monster has unique illustrations, but the progression is essentially the same).
    You can miss things after a certain point because the heroine is overpowered, but you get to see it all in the final gallery once you finish the game.
  2. 3.00 star(s)

    Bwy3jQYOnuAFZA1S

    Kinda weird to have an auto mode, i mean if i don't want to play the game i would just download the gallery ? also why the hell is the auto mode using the 'surrender' skill you normaley use to hunt for CG faster >< ?

    anyway. Battle are fine with cloth break/ and H-scene for battlesex, voiced and a good variety of enemy.

    no plot, so i guess we can't complain about bad translation ...
    Art is nice despite purely static image.
  3. 2.00 star(s)

    rafaellos

    Weird game. There is no story just battles where the girl is getting pounded repeatedly by boring generic monsters. I could give that a pass if the gameplay was faster but the inability to skip the animations make it very tedious to play.

    Art 3/5
    Story 2/5
    Gameplay 2/5
    Fapability 2.5/5
    Originality 1.5/5
  4. 4.00 star(s)

    Beggarman

    Finally, a game that gives us exactly what from an RPG game: Just a sequence of random battles with no real story or connective tissue!

    OK, sarcasm aside: I actually quite like this, but I feel like this game really needs to be taken in context. If you were coming in expecting a proper RPG and story, then yes, this is a sore disappointment. And yes, I actually do quite like a proper story and a lot of writing; I like getting into the mind of the main character, getting invested in their story, then feeling the crushing sense of embarrassment and loss as they realise their quest to save the world ends not with the big bad's head on the end of a pike, but down their throat, as they kneel before the villain, bound and naked. Or, y'know, something like that.

    That said, actually getting something of that quality is rare. The vast majority of RPGM games are barely shovelware to begin with; Just a vehicle to deliver some basic CG's with a larger price tag than usual. Some do come with some good writing, but they're very infrequent, and even then run the risk of the dreaded Machine Translation. Frankly, if the budget can't stretch to good writing on top of good art (and maybe sound), I'd rather skip as much of it as possible - a lot of mediocre waffling and bland fetch quests won't make things more fun, although they do add to the setting when woven into a good story.

    Bearing that in mind, I actually quite like this game, considering it bills itself as exactly what it is; A barebones RPG which basically just focuses on the fights and battle-rape. As far as I can tell, that really all there is to the game, and it's pretty streamlined - you start "searching", and there's a random chance for a treasure chest, trap, or enemy, as you tick the exploration meter up to 100%. The game even has a few different options for playing through - full manual control, auto-battling, or just straight up unlocking the gallery if you want don't really want to play through properly. If you do play through rather than unlocking, enemies appear in the gallery as you encounter them, and all enemies on a level are unlocked on level completion, if you happen to miss one. If you want to see a specific scene in a fight, you can pick that out as a starting point in the second gallery section.

    The fights are generally fairly balanced on normal difficulty - certainly challenging at the start, but improving as you buy or find new equipment (all randomized, including the buying), although I did stop fighting through the story myself at the end of the main game's boss because it felt just a bit too hard/grindy to get through. Most fights do feel rather threatening, and there's the constant sense of being close to being overwhelmed, which adds to the mood of the sex scenes. Skills are all cooldown-based and cooldowns carry over between fights, so just spamming the most powerful moves may not be the best plan if an enemy's near-dead already and the boss may be coming up soon.

    Without relying on words, the scenes are pretty close to being as good as they can be. The sound effects are pretty standard, and the VA fits the girl's appearance, generally sounding cute and quiet. The clothing's a bit cliche, but I quite like Luna's appearance, being a fan of smaller and cuter looks myself. The sex CG's are all still, but with some morphs and effects at times. Most enemies have scenes that progress as they/you orgasm, but usually still with the same main image - e.g. going from a single tentacle in the pussy, adding one in the ass after one orgasm, one in the mouth after another, and one as a blindfold/extra tentacles to bind after a third orgasm, progressing in seriousness as you get closer to full defeat. Overall, I feel like it works very well towards giving that sense of helplessness and danger that most of these scenes should be aiming for.

    I do feel that there's a lot of room for improvement, despite my rating (really it'd be more like a 7 on a more granular series). The most glaring one being that I would rather there was a proper story and writing to accompany the battle rape, and some ending scenes - however, again, if it's a trade-off between "bad writing" and this, I'll take this. There are a lot of scenes with enemies, but they do get a bit repetitive, especially among tentacle-y enemies. I'd really prefer a bit more inventiveness or branching out into different fetishes - bondage/shibari-focused enemies especially could have worked extremely well, and fit the theme of getting more extensively trapped after every orgasm. Also, because scenes are based off of a single CG, they do feel a bit static sometimes, despite the nice progression. I'd maybe have preferred half of the enemy numbers, but with sex scenes that end up with Luna being repositioned as they progress; Say, going from a couple of tentacles having her standing up, to flipping her upside down after a few orgasms, then having her absorbed into a tentacle mass after a few more.

    Overall, I'd say the game's pretty good for what it is. If you like battle-rape especially, it's great. Just, y'know, don't go in expecting a deep story or anything. I feel that the devs have put a good effort in balancing the fights, making the scenes, and opening up the game so the player can see what they want to see. There's a lot missing here compared to other games, but it's not for a lack of effort, but more a conscious attempt to streamline.
  5. 2.00 star(s)

    Duke Greene

    Cute heroine and nice art but as a game it's really tedious. It feels like it's designed to be put mostly on auto-pilot therefore both the dungeon crawling and the battles are extremely barebones. The problem is there's no real story and Luna doesn't have dialogue either, so the scenes of her being raped are just CG and looped voice clips sounding like she's having the time of her life.

    Honestly this would have been better as a CG set with flavor text. At least you can easily unlock everything in the recollection room if you're too bored to continue.
  6. 4.00 star(s)

    Acropolis

    I'd have to differ with the earlier reviews, this game is decent for what it is: A dungeon crawler with h-scenes.

    Not just GOR either, lots of BF cut ins with tons of variation.

    That said, the devs previous game "Akari" is built a bit better, so I'd recommend that one instead.

    But still worth a play for well implemented combat sex with HQ art, even if there is no story. Fairly short 'n sweet game.
  7. 2.00 star(s)

    JackyHF

    A very poorly-made game. The artstyle and previews promise a lot more than there really is. There is zero exploration, story is nearly non-existent, and the game balance is just really not what it could be.
    So why play this at all? Well, the ero scenes are decently done I guess, but that's really all this has going for it. You don't even need to find and lose to all enemies, since the gallery after the campaign has everything unlocked regardless of what you do.
    In other words, this is a prime example of "game as a vehicle to sell art and nothing more". I'm genuinely disappointed with this title.

    To go into a little more detail if you may:
    You play a catgirl adventurer wearing a mildly futuristic outfit which for some reason rips apart rather easily. Heading into a dungeon filled with monsters and traps, you look for treasures within. That is really all the story there is to it.

    The game is played by either staying at camp (which amounts of a list of options regarding what to do, such as resting, playing item gacha, equipping material etc) or exploring. Exploring is essentially automatic - you have no agency, and at every step up to 100% exploration you either find nothing, find a trap, find an enemy, or find some treasure. At 100% you fight a boss of a given area . There are six areas total (plus a post-game one) and they are all extremely uninspired and dull, mainly owing to how you don't do any actual exploring; it's just the same screen over and over with perpetually-increasing percentage.
    Fights are either ridiculously hard or ridiculously easy. There is no actual incentive to be invested in the fights. You don't even HAVE to fight yourself due to an automatic option.

    Music and ambience are expectedly bad. The art is good, even if the shading is a bit on the simpler side. And there are plenty ways to get raped by a variety of enemies. Again, this is probably the only good point of the game and the sole reason this isn't a flat 1 star review.

    TL;DR don't waste your time.
    Likes: LC123
  8. 3.00 star(s)

    Helldien

    Luna in the Lewd Lost City [Final]

    The game is entertaining and has a good amount of hours of gameplay (3-4 hours), the graphics look fine and the combat system is good, in addition to gaining skills as you progress.

    As for the parts to improve I would highlight the interface, since you have no way of knowing how many bonuses and malus your character has, as it only shows you 2 of them, besides, there is an amulet that reduces elemental damage by 25%, but you have no way of knowing which enemy attack is elemental and if you rent to use it or not.

    In suggestions I think that adding weapons and armor to the game would have allowed more management, since you only have space for two accessories, which greatly limits the options, in addition, it would be nice to recycle accessories that you do not use to get gems and get better equipment, or a crafting system that allows you to use these pieces to get better ones or combine them.

    As for the hentai section, there are many good quality images, but it would have been nice to have more customization (such as removing clothes) or some animation, besides the censorship subtracts points.

    Overall, although it has many things to improve, it is a good game and worth playing.

    I give this game a 6.8 out of 10.
    Likes: M'ra
  9. 4.00 star(s)

    Mike17723

    https://f95zone.to/threads/luna-in-the-lewd-lost-city-final-ofuro-works.147073/post-10006414

    to even run this game you gotta edit the files, really dumb, but hey it works. The scenes are disgusting, but let's be real, if you are browsing this website you are a fan of this kind of content.