[v 0.21 P3]
This game is the authors third take on the same concept - hot girl with a blank past (amnesia, etc.), mysterious powers, and a strange "inner voice" is thrust into the middle of some power-struggles, and has to find her way.
The good:
The plot is over-complicated (it doesn't help that the characters themselves stop to point this out every once in a while), while the narrative mechanics are over-simplified (Luna's Fall from Grace did the dominance/submission thing much, much better).
Conclusion: play Luna's Fall From Grace instead.
This game is the authors third take on the same concept - hot girl with a blank past (amnesia, etc.), mysterious powers, and a strange "inner voice" is thrust into the middle of some power-struggles, and has to find her way.
The good:
- There's a sense of a larger world that has had some thought put into it. There are some defined factions, they have some goals they are pursuing, etc. The world is not blank slate, you can feel that even if the MC hadn't dropped out of the sky, something would be happening.
- Impactful player choices are clearly a goal, which is always nice to see (how successful the author is in realizing that goal is another matter)
- The consistent presence of Jinya as supporting character allows for some interesting character dynamics
- The writing (i.e. the actual prose on the screen) is...fine. Not great, not terrible. It could certainly use an editorial pass for brevity, as characters tend to drone on and on.
- The author has a tendency to jump through several very similar renders when framing a given scene. Perhaps the intent is some sort of "dynamism," some sense that the scene is in motion? For me, it simply leads to annoyance and a sense of both disorientation and repetition.
- The overall plot structure is so needlessly complicated that it could be used as a case study for how to not structure stories.
The impression I get is that the author wanted to write a "serious, mature, dark, grounded, serious story" about a hot girl getting sexed up and sexing everyone else up in every imaginable way (but in a "serious" way!). So you've got a massive cast of characters, all of whom have some super-secret, self-serving agenda that they are happy to share at the drop of a hat - and all of whom start to blend together very quickly. (I swear, there's at least 3 clones of the same "captain of the guard"-type character bumping around in the narrative already).
At the same time, the author wanted his MC to be really important in this "serious, grounded" world - while not having any memories or context for that world. So 5 minutes after waking up from a coma, she's trusted with an critical task for one of the power groups - and 5 minutes later, she's already a Royal Envoy with status...
All in all, it makes for a very confusing pile up of narrative priorities and themes. And that's before we even touch on the whole "I'm a secret goddess and here's my super secret inner world..." business...
- The dominance/submission scores are very strangely implemented, leading to a situation in which the MC can be either a) a complete doormat who gets sexed up by everyone she meets, b) a crazed maniac who kills people with little provocation, or c) flip flop wildly between these two states.
The plot is over-complicated (it doesn't help that the characters themselves stop to point this out every once in a while), while the narrative mechanics are over-simplified (Luna's Fall from Grace did the dominance/submission thing much, much better).
Conclusion: play Luna's Fall From Grace instead.