camoway

Member
May 15, 2017
203
259
Apk for 0.45 ? I found some really weird version 0.42 it was like an old Version that had been worked on by another developer.
I also found a very sus 0.45 but didn't install it.
 

sinrtb

Member
Nov 4, 2017
133
81
Guys give the dev a break. He/she added more spells into the game which takes literal several lines of coding to do, for one, secondly he/she had to check their work to make sure it would run well and we are here to beta test it so as to let them know about glitches and bugs in the game. They probably had to rewrite the entire game process from an earlier update and will slowly reconfigure the other updates back in and continue from there.
Honestly if he only added a couple lines of code each update it would be 1000% better than it is, 3 years ago you could bang both the mom and the sister...
 
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Vahaka

New Member
Jan 22, 2018
12
3
In v0.45 problem with inventory is till a thing. Is there any way to fix this?

I'm sorry, but an uncaught exception occurred.

While running game code:
File "renpy/common/000statements.rpy", line 609, in execute_call_screen
store._return = renpy.call_screen(name, *args, **kwargs)
File "game/_screens/main_interface/inventory.rpy", line 28, in execute
File "game/_screens/main_interface/inventory.rpy", line 28, in execute
File "game/_screens/main_interface/inventory.rpy", line 200, in execute
File "game/_screens/main_interface/inventory.rpy", line 205, in execute
File "game/_screens/main_interface/inventory.rpy", line 205, in <module>
NameError: name 'd_note_sharp' is not defined

-- Full Traceback ------------------------------------------------------------

Full traceback:
File "_screens/main_interface/inventory.rpyc", line 18, in script
File "H:\HS\Lust_and_Power-0.45_pc_regular\Lust_and_Power-0.45-pc\renpy\ast.py", line 2232, in execute
self.call("execute")
File "H:\HS\Lust_and_Power-0.45_pc_regular\Lust_and_Power-0.45-pc\renpy\ast.py", line 2220, in call
return renpy.statements.call(method, parsed, *args, **kwargs)
File "H:\HS\Lust_and_Power-0.45_pc_regular\Lust_and_Power-0.45-pc\renpy\statements.py", line 281, in call
return method(parsed, *args, **kwargs)
File "renpy/common/000statements.rpy", line 609, in execute_call_screen
store._return = renpy.call_screen(name, *args, **kwargs)
File "H:\HS\Lust_and_Power-0.45_pc_regular\Lust_and_Power-0.45-pc\renpy\exports.py", line 3174, in call_screen
rv = renpy.ui.interact(mouse="screen", type="screen", roll_forward=roll_forward)
File "H:\HS\Lust_and_Power-0.45_pc_regular\Lust_and_Power-0.45-pc\renpy\ui.py", line 299, in interact
rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
File "H:\HS\Lust_and_Power-0.45_pc_regular\Lust_and_Power-0.45-pc\renpy\display\core.py", line 3377, in interact
repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, pause=pause, pause_start=pause_start, **kwargs) # type: ignore
File "H:\HS\Lust_and_Power-0.45_pc_regular\Lust_and_Power-0.45-pc\renpy\display\core.py", line 3804, in interact_core
root_widget.visit_all(lambda i : i.per_interact())
File "H:\HS\Lust_and_Power-0.45_pc_regular\Lust_and_Power-0.45-pc\renpy\display\core.py", line 582, in visit_all
d.visit_all(callback, seen)
File "H:\HS\Lust_and_Power-0.45_pc_regular\Lust_and_Power-0.45-pc\renpy\display\core.py", line 582, in visit_all
d.visit_all(callback, seen)
File "H:\HS\Lust_and_Power-0.45_pc_regular\Lust_and_Power-0.45-pc\renpy\display\core.py", line 582, in visit_all
d.visit_all(callback, seen)
File "H:\HS\Lust_and_Power-0.45_pc_regular\Lust_and_Power-0.45-pc\renpy\display\screen.py", line 451, in visit_all
callback(self)
File "H:\HS\Lust_and_Power-0.45_pc_regular\Lust_and_Power-0.45-pc\renpy\display\core.py", line 3804, in <lambda>
root_widget.visit_all(lambda i : i.per_interact())
File "H:\HS\Lust_and_Power-0.45_pc_regular\Lust_and_Power-0.45-pc\renpy\display\screen.py", line 462, in per_interact
self.update()
File "H:\HS\Lust_and_Power-0.45_pc_regular\Lust_and_Power-0.45-pc\renpy\display\screen.py", line 653, in update
self.screen.function(**self.scope)
File "game/_screens/main_interface/inventory.rpy", line 28, in execute
File "game/_screens/main_interface/inventory.rpy", line 28, in execute
File "game/_screens/main_interface/inventory.rpy", line 200, in execute
File "game/_screens/main_interface/inventory.rpy", line 205, in execute
File "game/_screens/main_interface/inventory.rpy", line 205, in <module>
NameError: name 'd_note_sharp' is not defined

Windows-10-10.0.19043 AMD64
Ren'Py 8.0.2.22081402
Lust and Power 0.45
Wed Aug 31 12:56:40 2022
```
 

Sadowdark

Conversation Conqueror
Mar 4, 2020
6,325
9,193
In v0.45 problem with inventory is till a thing. Is there any way to fix this?

I'm sorry, but an uncaught exception occurred.

While running game code:
File "renpy/common/000statements.rpy", line 609, in execute_call_screen
store._return = renpy.call_screen(name, *args, **kwargs)
File "game/_screens/main_interface/inventory.rpy", line 28, in execute
File "game/_screens/main_interface/inventory.rpy", line 28, in execute
File "game/_screens/main_interface/inventory.rpy", line 200, in execute
File "game/_screens/main_interface/inventory.rpy", line 205, in execute
File "game/_screens/main_interface/inventory.rpy", line 205, in <module>
NameError: name 'd_note_sharp' is not defined

-- Full Traceback ------------------------------------------------------------

Full traceback:
File "_screens/main_interface/inventory.rpyc", line 18, in script
File "H:\HS\Lust_and_Power-0.45_pc_regular\Lust_and_Power-0.45-pc\renpy\ast.py", line 2232, in execute
self.call("execute")
File "H:\HS\Lust_and_Power-0.45_pc_regular\Lust_and_Power-0.45-pc\renpy\ast.py", line 2220, in call
return renpy.statements.call(method, parsed, *args, **kwargs)
File "H:\HS\Lust_and_Power-0.45_pc_regular\Lust_and_Power-0.45-pc\renpy\statements.py", line 281, in call
return method(parsed, *args, **kwargs)
File "renpy/common/000statements.rpy", line 609, in execute_call_screen
store._return = renpy.call_screen(name, *args, **kwargs)
File "H:\HS\Lust_and_Power-0.45_pc_regular\Lust_and_Power-0.45-pc\renpy\exports.py", line 3174, in call_screen
rv = renpy.ui.interact(mouse="screen", type="screen", roll_forward=roll_forward)
File "H:\HS\Lust_and_Power-0.45_pc_regular\Lust_and_Power-0.45-pc\renpy\ui.py", line 299, in interact
rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
File "H:\HS\Lust_and_Power-0.45_pc_regular\Lust_and_Power-0.45-pc\renpy\display\core.py", line 3377, in interact
repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, pause=pause, pause_start=pause_start, **kwargs) # type: ignore
File "H:\HS\Lust_and_Power-0.45_pc_regular\Lust_and_Power-0.45-pc\renpy\display\core.py", line 3804, in interact_core
root_widget.visit_all(lambda i : i.per_interact())
File "H:\HS\Lust_and_Power-0.45_pc_regular\Lust_and_Power-0.45-pc\renpy\display\core.py", line 582, in visit_all
d.visit_all(callback, seen)
File "H:\HS\Lust_and_Power-0.45_pc_regular\Lust_and_Power-0.45-pc\renpy\display\core.py", line 582, in visit_all
d.visit_all(callback, seen)
File "H:\HS\Lust_and_Power-0.45_pc_regular\Lust_and_Power-0.45-pc\renpy\display\core.py", line 582, in visit_all
d.visit_all(callback, seen)
File "H:\HS\Lust_and_Power-0.45_pc_regular\Lust_and_Power-0.45-pc\renpy\display\screen.py", line 451, in visit_all
callback(self)
File "H:\HS\Lust_and_Power-0.45_pc_regular\Lust_and_Power-0.45-pc\renpy\display\core.py", line 3804, in <lambda>
root_widget.visit_all(lambda i : i.per_interact())
File "H:\HS\Lust_and_Power-0.45_pc_regular\Lust_and_Power-0.45-pc\renpy\display\screen.py", line 462, in per_interact
self.update()
File "H:\HS\Lust_and_Power-0.45_pc_regular\Lust_and_Power-0.45-pc\renpy\display\screen.py", line 653, in update
self.screen.function(**self.scope)
File "game/_screens/main_interface/inventory.rpy", line 28, in execute
File "game/_screens/main_interface/inventory.rpy", line 28, in execute
File "game/_screens/main_interface/inventory.rpy", line 200, in execute
File "game/_screens/main_interface/inventory.rpy", line 205, in execute
File "game/_screens/main_interface/inventory.rpy", line 205, in <module>
NameError: name 'd_note_sharp' is not defined

Windows-10-10.0.19043 AMD64
Ren'Py 8.0.2.22081402
Lust and Power 0.45
Wed Aug 31 12:56:40 2022
```
Same :(
 

WhatthisISB

Newbie
Jul 31, 2020
99
84
Why is this game such a pain? When a pop up box appears saying something isn't available, why does it have to be closed? It could just be a small box on the lower right that vanishes after a sec, why do we have to click close? It feels like the dev is making it hard for players on purpose.
 

SuperMaxo

Active Member
Nov 3, 2017
851
663
Found a couple of unwanted “features” (a.k.a. bugs) that can help to cheat. [Yes, I know about DGN's fantastic cheat file, but I'm talking about things that make life easier without using DGN]

So you can't use the spells you learn at the beginning of the game to “defeat” doors... But actually, you can. If you choose this or that spell, you'll get some comment that said spell can't be used on an inanimate object. Thing is, every time you choose a spell, it increases the effect of the hit you'll give the door with your broom-spear. So, choose a spell six times (or six different spells) and you can hit the door once, losing only 2 EN points to break down the door with one hit.

Also, the Dark Boost spell can be invoked before hitting a door and will be “preloaded” if you encounter a demon once the door is broken.

Anyway, I'm sure there are other such “features”, since this is clearly not the best-programmed game...

EDIT: Nope, adds only one "hit point" per spell; so, with the two spells from the start of the game, one hit on the door (costing 2EN) deals 6 damage to the door, which means you can break it in 2 hits instead of 3. Also works on Cherry's door: each hit will deal 3 damage points to her door (which has a 3-point shield), so you can actually break her door knowing only those two spells, in 10 hits = 20 EN
 
Last edited:
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