TL: DR paywalls on a text based game with a fancy GUI for movement and combat. The free version seems to give you a small sample of what to expect from the bad end, so perhaps the paid version does offer some sizable content. But I'm not paying to figure it out. Either the H-scenes are short and bland, or most of the effort in the H-scene are kept behind a paywall.
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The good.
I've played text based games before and some of them can be pretty good, like Lilith's Throne and Corruption of Champions. This game offers a smoother GUI then most text games and offers a more interesting paper doll avatar and a portrait of most enemies you encounter with maybe one or two pics related to the scene if you're lucky. The art style is not very good but serviceable for a text game. There's no animation, no sound and no other bells or whistles besides that paper doll and the JPG or two. But those JPG or two is more then what you'd get in most text based games.
The maker seems to put some effort in bug squishing and the game is pretty stable.
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Now that the good is out of the way, time for the bad.
For a text focused game the text feels a bit bland and lacks flare. Most scenes is 2-6 paragraphs and it's over. In the events that you get a game over, you'll be greeted with a give me money if you wish to see the bad end or reload your save. This paywall on what is hopefully the part of the game the maker spends most of his efforts on makes the free version feel pointless. Updates also feels like they're lacking content despite the fact the maker seems to be making enough money to be working full time on this project. (Again there's a possibility that 90% of the content is in the game over scenes that are pay walled and in that case he could be making a decent stride but I have no way of knowing about it because I refuse to pay for it.)
Like others have said, it can be confusing and hard to figure out where or what you need to do and most of the game needs to be played in windowed mode with a wiki... This is pretty poor game design in my opinion. It's not a pure sand box as you can't just spawn in and wonder off.
-----
The good.
I've played text based games before and some of them can be pretty good, like Lilith's Throne and Corruption of Champions. This game offers a smoother GUI then most text games and offers a more interesting paper doll avatar and a portrait of most enemies you encounter with maybe one or two pics related to the scene if you're lucky. The art style is not very good but serviceable for a text game. There's no animation, no sound and no other bells or whistles besides that paper doll and the JPG or two. But those JPG or two is more then what you'd get in most text based games.
The maker seems to put some effort in bug squishing and the game is pretty stable.
----
Now that the good is out of the way, time for the bad.
For a text focused game the text feels a bit bland and lacks flare. Most scenes is 2-6 paragraphs and it's over. In the events that you get a game over, you'll be greeted with a give me money if you wish to see the bad end or reload your save. This paywall on what is hopefully the part of the game the maker spends most of his efforts on makes the free version feel pointless. Updates also feels like they're lacking content despite the fact the maker seems to be making enough money to be working full time on this project. (Again there's a possibility that 90% of the content is in the game over scenes that are pay walled and in that case he could be making a decent stride but I have no way of knowing about it because I refuse to pay for it.)
Like others have said, it can be confusing and hard to figure out where or what you need to do and most of the game needs to be played in windowed mode with a wiki... This is pretty poor game design in my opinion. It's not a pure sand box as you can't just spawn in and wonder off.