Aw, to bad, love their designs and Pixie is adorable.
Also......headpats?
I'm definitely looking forward to building pixie's route! She's slated for endgame content though, so it'll be a while.
And yeah, definitely looking for an opportunity to get in some headpats XD
Yes.
And since I'm at it, here's an idea:
poor Bell wants to be a producer, but the boob growth remodeling fails.
If you have a cock-miker, you can take her to the tower again to "try something else" ...or you can use the spell yourself. Reversable of course.
If no or few bulls on the farm, the other cowgirls might be standing in lines to help Bell with her milking...or ask for help
Check on all 3. No option I can see.
Haha, well we're not done with Bell yet! The quest to help her grow boobies will definitely continue.
Also turns out there's one more requirement: bring 6+ cowgirls to the farm
finally recuse Cassie, but however I made Fawn upset and it seems the only way to get there is to obtain the pass, is there a way?
Try getting the hobo that accepts food to like you! When you sleep, he'll reset, giving you a new hint
I wanna know if it's worth playing this again has this new ver added back everything that the old version had?
There's still old content that needs to be ported over, but right now the content in the new version definitely surpasses the old. There's tons of new characters, content, clothing and items, etc. it's definitely worth playing again!
As far as i can tell (considering i never played the original), all the old content hasn't been added back yet. Indivi is making slow, but steady progress on the game with a mixture of new and old content, so EVERYTHING in the old version probably wont be back in the game for a while. as for whether or not its worth playing again i cant really tell you seeing as i dont know what version you last played.
I take offense to this (being called slow), so allow me to rant: Now I certainly don't claim to be fast anymore; I'm not young enough anymore to be able to sit at my computer working the whole day without taking any breaks like I used to. Even still, I have to assume you mean slow in comparison to full-fledged dev teams.
As far as being a solo dev goes, there should no doubt that I'm one of the most consistently hard-working and dependable devs out there, especially for how long I've been doing this (5+ years now, without any sort of break or vacation). If you want to know how ridiculous that is, just check out the many other high-profile projects on this forum that started out strong, but have since stagnated and go months at a time now with bare minimal progress.
The other thing is I'm much more careful with crafting content to certain standards now, compared to when I was working on the original. The best example of this is how private dungeon used to work. The old one uses a pool of generic lines for everyone, while plus uses multiple custom scenes tailored specifically to each of them. So while yes, that has slowed me down, it also means I'm delivering a better, more polished experience for you guys to enjoy.
And besides that, there's bug fixing, text and graphical revisions (I've revised Sammy's furry portrait something like 3 times now because it kept not looking right,) under the hood engine improvements; most of which doesn't translate into playable content, but is still extremely important to do. In fact, next release will feature an extremely expansive UI upgrade that's taken me months to prepare, and is only now finally ready for release. I've been doing all this in addition to the monthly content releases.
So yeah, I actually work absurdly hard on this and believe I have proper results to show for it. Maybe to you it looks like I'm slow, but given the above, I assure you I'm going as fast as can be reasonably expected.
And here, another one:
That bandit girl you "rescue" - give her advice or items to help her get along with Cassie (possible jokes, sabotage?)
Leaving Cassie bound in the dungeon and leaving might have her visit - heck, you could have the option to tell her to go down.
Pretty fun idea! I'm definitely working on doing more interactions between NPCs. Although accessing private dungeon usually gets reserved for after their routes are done, but I'll keep it in mind for her!