Indivi, "You sly dog." I've stumbled upon ******* and loved the content I've seen so far and the way it was introduced and with that character in particular, even before finding this out, I had thought this would have been the ideal way to make it so I'm glad to see you had the idea yourself. It may not look like much, but it's the small details that adds a lot of depth to something and it's small details I enjoy.
Congratulation on your 4th anniversary, that's a big commitment to a project and as I said previously, I'm hoping for your continued success.
I've also been to
The Island and thought it was a clever way of introducing such a place given the general lore of the game being a post-apocalypse, etc. Although, this had me wondering, is this
a dream or something since it's a painting? In anycases, great content there as well as always, and hoping for more.
Not for me to tell others how to build their games, but if I may once more, I really liked the way
Alissa's quest played out when they
went for a picnic etc, and it could be nice to see more interactions like those outside of the character's "area", ideally as a list of options of outings the character can do with the MC, perhaps even with another companion like during that route. It would add an interesting aspect of sandbox if those options are repeatable.
Another suggestion I want to offer is randomly triggered scene when MC goes to sleep, we already have
the dream, and
the scene in the abandoned lab, but I'm hoping for more of those, perhaps
Rinny getting playful sometimes when she accompany the character to the private rooms, Maybe a scene with
Cassie, and a variant with Alissa, the list could go on.
Finally, you probably have already fixed those, but I still wanted to submit those typos I found.
Anyway, once again, a big thanks for making this project, not only is the h-content great, the writing in general is, and so are the other elements.
Godspeed.