For as much as I like the concept, it still needs a
lot of polish. In my first playthrough, I found maybe a half-dozen different glitches.
- Sometimes, if you turn the camera to face toward the armoire on the beach and press 'E', your character will immediately snap to the position of the armoire, ripping you off the mountain.
- Other times, if you hit 'E' in these circumstances, you can just access the shop from wherever you are. It's grossly inconsistent at the worst of times.
- You don't have to climb specifically at the places where there are marked ledges... but if you try to wander where you're not supposed to go, you'll sometimes fall into places that look like you can jump into them, but lead to immediate death. Some kind of texture change (maybe brambles or briars along the ground where you'll instantly die) would make these more obvious.
- Likewise, there's a spot you can climb right near the armoire, which will lead you to a treasure chest... that you can't open. But more important than that, if you miss the jump between the two ledges, your character will spiral out of control and you'll respawn back on the first ledge instead of dying outright. It's weird.
- Depending on the angle that you grab some of the platforms (especially the larger ones that span much greater expanses), you can sometimes clip into the wall itself and go out of bounds. It doesn't do anything for you, it's just awkward.
- There are stars / coins that are just impossible to retrieve unless you kill yourself in the process, specifically in the area above where you see the aforementioned treasure chest. Not so much a glitch, per se, as it is just shitty collectible placement.
- Again, not so much a glitch, but... I really wish there was a dedicated control schema listed somewhere. For example, there's a part where it tells you "press ALT to crouch, hold ALT to go prone"... but then it doesn't tell you how to stand up again. ALT doesn't work, Space or Shift don't work—I had to mash buttons until I figured out it was CTRL... a button with no other listed action anywhere else in the game.
- It's also a bit jarring how the game completely freezes dead in its tracks when you get a control update or instruction. Is there no way you could just have it fade in when the player character gets close, and fade out as they move away?