Create and Fuck your AI Cum Slut –70% OFF
x

Unreal Engine Lust Fall [v1.0] [Lust Fiction]

3.20 star(s) 6 Votes

DocRipper

Engaged Member
Donor
Dec 27, 2021
2,912
3,819
396
im planing to add a male character too, but I'm unsure whether to do this in the same game or duplicate it and make a male version, since they're for different audiences.
So now you are thinking about Indiana Jones?:HideThePain:

That sounds like too much work to make two versions of essentially the same game. Why not just put character select in there? I think everyone is fine with it as long as you don't try to force players to play with other characters.
 
  • Like
Reactions: Richenberg

Lewd-Ponderer

Newbie
Dec 1, 2018
84
90
117
looks like an interesting start. the climbing mechanics are a bit rough still it would be better if you just let the player have control of jumping rather than making it so you have to find a correct ledge to grab. this would one introduce a fail state while having risk and reward and two would reduce the frustration and time spent doing a circle to see where your character decides to climb to.

this part is a request. pretty please add futa CuteRalsei.png
 

Richenberg

New Member
Game Developer
Mar 11, 2024
12
16
13
So now you are thinking about Indiana Jones?:HideThePain:

That sounds like too much work to make two versions of essentially the same game. Why not just put character select in there? I think everyone is fine with it as long as you don't try to force players to play with other characters.
i thinking its best the same game too, but since im new to this kind H-Games i was afraid to add to the same game, but i prefere to make a selection screen.

looks like an interesting start. the climbing mechanics are a bit rough still it would be better if you just let the player have control of jumping rather than making it so you have to find a correct ledge to grab. this would one introduce a fail state while having risk and reward and two would reduce the frustration and time spent doing a circle to see where your character decides to climb to.

this part is a request. pretty please add futa View attachment 5498769
Could you elaborate more? you saying something like make only a fewer ledges options and making it so the player knows where to go, but with the risk of jumping and falling?
 
  • Like
Reactions: DocRipper
May 19, 2022
207
148
100
ah I see people have finally discovered the game animation sample lol

since you're using vrm4u you could support runtime import. Its built into the plugin
 

asdasdwasf

New Member
May 31, 2022
2
0
21
You're able to clip into any single rock face perpendicular to the floor by jumping into it then pressing space right after, which causes you to vault and clip through the wall.

Anyways looks promising, keep it up.
 

youraccount69

I'm like a karate chop
Donor
Dec 30, 2020
9,305
4,271
436
LustFall-1.0
You don't have permission to view the spoiler content. Log in or register now.
rpdl torrents are unaffiliated with F95Zone and the game developer.
Please note that we do not provide support for games.
For torrent-related issues use here, or join us on !
, . Downloading issues? Look here.​
 

gdrocker

Member
Nov 17, 2018
476
1,216
351
For as much as I like the concept, it still needs a lot of polish. In my first playthrough, I found maybe a half-dozen different glitches.
  • Sometimes, if you turn the camera to face toward the armoire on the beach and press 'E', your character will immediately snap to the position of the armoire, ripping you off the mountain.
    • Other times, if you hit 'E' in these circumstances, you can just access the shop from wherever you are. It's grossly inconsistent at the worst of times.
  • You don't have to climb specifically at the places where there are marked ledges... but if you try to wander where you're not supposed to go, you'll sometimes fall into places that look like you can jump into them, but lead to immediate death. Some kind of texture change (maybe brambles or briars along the ground where you'll instantly die) would make these more obvious.
    • Likewise, there's a spot you can climb right near the armoire, which will lead you to a treasure chest... that you can't open. But more important than that, if you miss the jump between the two ledges, your character will spiral out of control and you'll respawn back on the first ledge instead of dying outright. It's weird.
  • Depending on the angle that you grab some of the platforms (especially the larger ones that span much greater expanses), you can sometimes clip into the wall itself and go out of bounds. It doesn't do anything for you, it's just awkward.
  • There are stars / coins that are just impossible to retrieve unless you kill yourself in the process, specifically in the area above where you see the aforementioned treasure chest. Not so much a glitch, per se, as it is just shitty collectible placement.
  • Again, not so much a glitch, but... I really wish there was a dedicated control schema listed somewhere. For example, there's a part where it tells you "press ALT to crouch, hold ALT to go prone"... but then it doesn't tell you how to stand up again. ALT doesn't work, Space or Shift don't work—I had to mash buttons until I figured out it was CTRL... a button with no other listed action anywhere else in the game.
    • It's also a bit jarring how the game completely freezes dead in its tracks when you get a control update or instruction. Is there no way you could just have it fade in when the player character gets close, and fade out as they move away?
 

Richenberg

New Member
Game Developer
Mar 11, 2024
12
16
13
ah I see people have finally discovered the game animation sample lol

since you're using vrm4u you could support runtime import. Its built into the plugin
i used vrm4u only for the materials, charactrer rig was made with Auto Rig pro.


You're able to clip into any single rock face perpendicular to the floor by jumping into it then pressing space right after, which causes you to vault and clip through the wall.

Anyways looks promising, keep it up.
Thank you! I'm thinking about how to fix this.
For as much as I like the concept, it still needs a lot of polish. In my first playthrough, I found maybe a half-dozen different glitches.
  • Sometimes, if you turn the camera to face toward the armoire on the beach and press 'E', your character will immediately snap to the position of the armoire, ripping you off the mountain.
    • Other times, if you hit 'E' in these circumstances, you can just access the shop from wherever you are. It's grossly inconsistent at the worst of times.
  • You don't have to climb specifically at the places where there are marked ledges... but if you try to wander where you're not supposed to go, you'll sometimes fall into places that look like you can jump into them, but lead to immediate death. Some kind of texture change (maybe brambles or briars along the ground where you'll instantly die) would make these more obvious.
    • Likewise, there's a spot you can climb right near the armoire, which will lead you to a treasure chest... that you can't open. But more important than that, if you miss the jump between the two ledges, your character will spiral out of control and you'll respawn back on the first ledge instead of dying outright. It's weird.
  • Depending on the angle that you grab some of the platforms (especially the larger ones that span much greater expanses), you can sometimes clip into the wall itself and go out of bounds. It doesn't do anything for you, it's just awkward.
  • There are stars / coins that are just impossible to retrieve unless you kill yourself in the process, specifically in the area above where you see the aforementioned treasure chest. Not so much a glitch, per se, as it is just shitty collectible placement.
  • Again, not so much a glitch, but... I really wish there was a dedicated control schema listed somewhere. For example, there's a part where it tells you "press ALT to crouch, hold ALT to go prone"... but then it doesn't tell you how to stand up again. ALT doesn't work, Space or Shift don't work—I had to mash buttons until I figured out it was CTRL... a button with no other listed action anywhere else in the game.
    • It's also a bit jarring how the game completely freezes dead in its tracks when you get a control update or instruction. Is there no way you could just have it fade in when the player character gets close, and fade out as they move away?
Thank you so much for playing and giving me this feedback. I'm noting everything down and will do my best to try and correct them.
 
3.20 star(s) 6 Votes