i prolly would go with 4 star, but too many malicious 1-star rates so i added 1 star to counterbalance abit.
overall it is ok quest-based sandbox [v0.10]
-enough content
-constistent multimedia
-sufficient ui
-ingame tips with some alarms upon updating
-no bugs preventing my progressing as i recall
-no grind (i dont remember anything; and quest-chains tasks is not a grind)
subjective.
- locked paid content (though it is some anti-blueballing quickies so technically avoidable)
- missed vids (no idea if already fixed by now)
- occasional 3rd person narrative. it feels weird (i could understand if that were done for fem mc but not for male mc)
- id need better time skipping options +-1h/1d (on the leftside menu)
- there are some optimisations (option to skip routine, wait until the dinner) but id prefer go to school button (in your room menu) after you wake up, and go to sleep button (in ui) after you did all daily gigs.
- tips for repeatable events (with some scenes variaty) should be separated from questchain tips
about some review points
-grind? i dont remember any datesim-like stat grind there but even if exist, it is html - just cheat .
-many clicks? cannot say i noticed anything above average
-generic story? might be. but works for me. hardly you can come up with something truly original in lewd games (apart from some scifi and supernatural scenarios which ruins my immersion)
-no good writing/translation? not a reader so cannot comment on that.
...though why would you read?
imo sandboxes based on time-location management are about quest tasks completion, not about reading.
i get the picture of what is going on from tips, pics/vids, and when skipping through text abit and im fine with that. that is, no time to read when you need to finish the task ;]
so if you would offer me lengthy questchains with less text - id welcome it . imo the narrative should emerge out of quests, not other way around.