Dr Nystrom

Newbie
Game Developer
Feb 21, 2023
99
183
52
Been a while since I checked in here, and thankfully hockey season has been distracting me as of late. I'm sure the crew has been at work on the next update and I am patiently anticipating it's release. I also want to give a massive thanks that the devs go the extra mile to make hand-drawn CGs instead of going the A.I. route(as far as I know)
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. I am very much anxious to see as to how Irelia will look in
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, as I made that my choice for my 'main' file. Hope everyone is doing well with the holidays here, and I will see you upon the next update!

P.S. Eagerly awaiting more butt-stuff content
Welcome back! Hope hockey season’s been treating you well

And thank you—will let Dove know that people appreciate his art! I'm big on keeping everything hand-drawn. It's one of the reasons we got a background artist. It definitely takes more time and effort, but it’s worth it when people notice and enjoy the result.

We can’t wait for you (and everyone else) to play the update and hopefully enjoy what we've been working on

Hope you’re having a great holiday season too!

P.S. Will share it with the team. I think I know where we can add more butt stuff (not in the upcoming update, but for the one after) :coffee:
 

OliveLane

New Member
Jul 11, 2020
5
8
79
I am loving the combat, it's very fun. Perhaps adding a bit of early choice in extra cards might do well, and the addition of different kinds of enemies with their own abilities, similar in form to roguelikes like Slay the Spire or Darkest Dungeon would do well.

Personally I think there's no real need to add any consequences to losing in combat, as the regular consequence of just losing time and whatever you had acquired during the run is plenty enough, especially during the early grind for resources to progress the story.

I feel stakes in the form of story moments that could change the world or characters would work better than stakes in combat, though what is currently in the game has been working pretty damn well already.

The story has been very fun, and I'm looking forward to seeing more characters and perhaps more of the MC's background, and perhaps the chance to choose what background they had, to decide whether or not there is a background for the people who are doing a form of Self-Insert.

Has there been conversation on champions and characters like Lillia or the yordles? Rek'sai my beloved.

Thanks for what's already been done though, as it's a great few hours of fun.
 

Somoren

Member
Aug 23, 2021
150
80
143
I am loving the combat, it's very fun. Perhaps adding a bit of early choice in extra cards might do well, and the addition of different kinds of enemies with their own abilities, similar in form to roguelikes like Slay the Spire or Darkest Dungeon would do well.

Personally I think there's no real need to add any consequences to losing in combat, as the regular consequence of just losing time and whatever you had acquired during the run is plenty enough, especially during the early grind for resources to progress the story.

I feel stakes in the form of story moments that could change the world or characters would work better than stakes in combat, though what is currently in the game has been working pretty damn well already.

The story has been very fun, and I'm looking forward to seeing more characters and perhaps more of the MC's background, and perhaps the chance to choose what background they had, to decide whether or not there is a background for the people who are doing a form of Self-Insert.

Has there been conversation on champions and characters like Lillia or the yordles? Rek'sai my beloved.

Thanks for what's already been done though, as it's a great few hours of fun.
Oh, I agree with that the stakes should be more in the story itself whilst combat helps to set the stage of who and what we are facing. My suggestion goes more along the line of integrating everything so that each system "seems" like it has weight. Story will progress with our actions and choices, but if combat can have some risk, then it becomes all the more engaging.

The way i see it, a combat without stakes is a visual novel without bad endings/"wrong" choices. You could simply press skip, mash your head against the keyboard, and ta-da, you've completed the game and everyone is happy in the story. The stakes that I propose shouldn't really alter the story that much, since if someone dies at the hands of the void it would count as a fail state and you'd have to reload your last save (or autosave) till you get them back, that character would also have their corruption levels increased to a certain point whilst in captivity, and if you develop a bond with said character their kidnapping would have some emotional weight too, you dont want them to suffer or the voidborn to have their way with them like the way Xayah is still looking for Rakan even when she herself knows it's probably too late.

But that's just my ramblings, if i had any idea how to develop a good story i'd have done it by now. I fully trust the vision of this team, and just giving my 2 cents on how i'd tweak the circumstances surrounding combat.
 

OrdemPeludas

New Member
Dec 10, 2024
1
3
0
Hi! I made my first ever mod for this game, i participate in The Pubic Haired in Adult Games appreciation thread and wanted to make a edit of the sprites in game to make the girls have hairy armpits, a happy trail and a big bush.

Really simple to install! Go to the folder and enter the "game" folder, there you will fild a "images.rpa" file.
Then you want to download this file i uploaded to pixeldrain, you drop it on your folder and overwrite the old one. Done!

And again, this is a Fetish Mod, you dont have to add it if you don't like!
Here is a few screenshots of the girls (not all of them to keep it fun!)
Ps: ALL the images with the girls with at least a little skin showing i tried to add a little pubic hair!
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Dove With Shortz

Newbie
Game Developer
Aug 9, 2020
16
37
147
Been a while since I checked in here, and thankfully hockey season has been distracting me as of late. I'm sure the crew has been at work on the next update and I am patiently anticipating it's release. I also want to give a massive thanks that the devs go the extra mile to make hand-drawn CGs instead of going the A.I. route(as far as I know)
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. I am very much anxious to see as to how Irelia will look in
You don't have permission to view the spoiler content. Log in or register now.
, as I made that my choice for my 'main' file. Hope everyone is doing well with the holidays here, and I will see you upon the next update!

P.S. Eagerly awaiting more butt-stuff content
Thank you so much man, developing this game with the team has been a great way of developing my art skills, hopefully I can keep improving and making increasingly good art for the game :D(y)
 
4.60 star(s) 21 Votes