RPGM - Completed - Lust Knight Lisa [v1.01] [SubSupreme]

  1. 3.00 star(s)

    millyrainbow

    I would give it a 3 and a half if i could, but we're dealing with whole numbers here, so 3 it is.

    This game is ok.
    Before we begin, lets set the stage with the information that is needed.
    The game takes place in two sections. Day, and night. During the day, you are Work Lisa, going and doing your job, and heading out and doing activities to raise your stats. During the night, you do battle with the bad guys and try to save the day and all that. If you die at night, the night ends and the next day begins.
    Its worth noting that there are only 3 days per area. Once you are on the third day, dying restarts the night, but you otherwise keep all progress.

    NOTE: There have been quality of life updates since the games release. One such update made it so that you can choose whether you restart the night, or continue on with the next day. I believe this only works on the first two days, with the third just automatically restarting the night. This is useful since you can only learn skills on the first and second nights.
    THAT UPDATE IS NOT HERE AS OF WRITING THIS REVIEW


    With that out of the way, we'll start with everyones favorite complaint...

    Combat:

    I'll begin this section by describing what combat is intended to be because of how unique it actually is.
    Combat runs off of what is basically a dice slot system. You start an attack, 4 to 5 dice appear on the screen and their faces cycle and youre supposed to click when you have the result you want. 3 of the 4-5 dice i believe are tied to your equipment, which is important because.. Outside of combat you can manipulate what faces are on the dice by modifying your weapons and/or equipment and changing what dice faces are on your dice. This gives you some level of control on how easy it is to roll certain things.
    On top of this, equipment usually come with locked dice faces. These can be ones that weaken your defense, or make you more susceptible to getting bondaged/transformed, or it can boost your various stats. Some of these faces might even weaken you when the face is rolled, but they also provide stat boosts.

    In practice, the dice roll mechanic rolls too fast, and even if it were slower, it would still take significantly too long to just wait til you have the rolls you want. Because of this, you are more likely to just click through and brute force every roll, whatever it is be damned. On top of this, attack rolls are multiplied by sword or magic faces, meaning that its more beneficial to have those rather than going for stats at the cost of risky dice faces that weaken you when rolled.

    All of this is actually still pretty fine as it is. Even if it doesnt function the way the dev intended it to, its still neat and engaging enough that the combat is actually usable. They do have some other minor things, like getting gagged or blind will add gag/blind faces to your rolls, but this is relatively easy to bypass by using magic when blind, or physical when gagged. Theres also abilities to get past restrictions, like silent passion lets you use spells without worry of gag, or liberation which frees your arms to let you keep fighting with melee.

    But this is where the dev lovingly fucks the entire system by adding...

    The Exhaust System:

    All of your moves, including the basic attack, has a meter that slowly fills every time you use it. Once the bar fills, that specific move will add negative dice faces to your rolls, and reduce the damage it deals by at least 50%, though its likely more.
    On paper this sounds rough, but potentially manageable. However, thats until you realize that the only way to reduce that meter is by drinking coffee, which is expensive and youll require a lot of it to actually keep fighting; or you die and end the day.
    Its worth noting that due to the update, this isnt so bad, however the mechanic is largely pointless.. ESPECIALLY with the update.

    In practice you are either encouraged to avoid combat (which is bad as it means your character cannot grow which where 90% of where your stats will come from)
    Or you fight many combats, and have to restart the night over and over again (or drink coffee over and over. Also its worth noting that if a skill fills its meter, coffee cannot return it to normal.)

    Or in shorter words, the game punishes you for playing the game. This single mechanic is what turns a serviceable, potentially interesting combat setup into a broken terrible mess, and there really isnt much more to say on that front.

    Level Scaling and Enemy Difficulty:

    This section is for how i feel the scaling is from area to area.
    To start, i beat the game at level 27, but i largely believe i could have beaten it at level 20 which is the level i was at when i entered the final area. (enemies there give a ton of experience)
    My main focus was with using magic, which might also have an effect on the difficulty.
    I believe that the level scaling kind of all over the place. The first area is easily the hardest in the entire game, and even into the late game, this area can still give you a little trouble. The third area is much the same, but with the saving grace that you have equipment and hopefully levels under you belt, however everything here seems to have health for days. An example: My cold shower, when rolling 3 spell faces, can deal over 600 damage. This either oneshots, or nearly oneshots any enemy in the final area. This barely brings most enemies in the third area to half health. This easily makes the last area feel like a massive pushover in comparison. That said, i also think this is partly because the last area is easily the easist area to tackle.

    Theres only one cheap move that i can think of, potentially two, that i could safely argue as bad design. The first; Some enemies in area 2, and final area can give hypnosis which can potentially stunlock you if the hypnosis stacks too high, making it very frustrating when fighting enemies that spam hypno attacks. And for the second, there is an enemy in the final area that can stunlock you with an ability. I do not know how this ability works exactly as the enemy rarely used it on me, and i was able to break free from it easily in a single turn.

    And i should definitely point out that in my playthrough, i boosted the hell o out of agility every time i could during day cycles. However, i do not know how much day statboosts affect your stats vs just gaining levels. So i cannot say for certain if this actually changes the game dramatically or not.

    Story and Lewd Content:

    The story is passible. Youre Lisa, an average office worker that got chosen to be a magical girl at night.
    She gets a little preachy at the end of every bossfight, but i suppose it fits. I found it kind of mid.

    Lewd content is okay and is largely what one would expect from any other game from this dev. (combat lewdings, not many cgs) The core kinks here are transformation (mostly in area 2, with 2 transformations in total), Domestication (housewife kind of things), bdsm bondage (from cuffs to vacbeds), pregnancy/egging(youll like area 3 if you love this), and hypnosis. Each area has two bad ends, one when dying on day 3 of the cycle, or one with dying to the boss. They arent entirely interesting in my opinion, but the chosen kinks arent really my kind of thing.
    By and large a lot of this feels pretty vanilla, even by bdsm standards
    But if thats your cup of tea, then youll have a lot of fun with this.

    Do not expect girl on girl action though. Youre getting dicked one way or another.

    Sound and Graphix:

    Most of the sfx is pretty standard rpgmaker guff. The soundtrack is pretty ok, i didnt see anything wrong with it, but i wouldnt really say theres any noteworthy bops outside of maybe the boss theme which has vocals.

    Graphics are what you see. If you hate this art style, youre gonna hate this game.
    That said theres a few reused assets (ghosts and findoms come to mind) but other than that, its relatively unique. I liked the final areas enemies the most designwise i think.

    Overall, i give the game a 3 and a half. It would be a solid 4 if it werent for the exhaust system.
    Be a sane person and cheat to get infinite coffee, and just ignore the exhaust system. You will have a much nicer time, and the game will be much less tedious and more rewarding.
  2. 1.00 star(s)

    Dunno myass

    the art is interesting but the whole game is extremly unbalanced, you wont advance much in the game and the sex scenes are basically non-existence, your character wont have much progress in leveling since the enemy is hard to beat but give basically 0 exp in return so yeah 1/5 star
  3. 1.00 star(s)

    Hollex

    Despite the other reviews I decided to give this game a chance and I regret it very much.

    It is more fun and enjoyable a castration than this game. The combat is very difficult, totally RNG (even the enemies are random), the equipment is chaos and the H-scenes are conspicuous by their absence (there are very few and repetitive).

    Sincerely this is an example of how to NOT make a fun game and much less an erotic game.

    DON'T WASTE YOUR TIME!
  4. 1.00 star(s)

    Dualyth

    This might be the worst game available on this site. It is for sure the worst game I ever played.
    Every system in place was finetuned to give the biggest middle-finger to the player and waste the maximum amount of time possible.

    Do not give in to the curiosity. What seemed like a pretty unique premise for a game with a charming clumsy art style is actually an attempt on the player's life and sanity.
    The difficulty is absurd, every single mechanic is frustrating and time-wasting. Debuffs stack on top of each others while you're getting ganked and you either lose turns getting rid of debuffs that just come back the next turn, or you try to power through and become so weak you might as well heal the ennemies.
    Rushing through the map is punished with bonker Uber Bosses, grinding is punished by an exhaustion system invented by the devil.
    Debuffs last after the fights and force you to go back through the whole map to the healing cat (don't question it) while dodging every shadow.
    The puzzles you have to solve to progress are the magnum opus of a mind racked by space madness. The kind where you have to say a specific line to an NPC that shares the same model as every other ennemy, and only after a specific event, because before that talking with this NPC would get you ass-blasted.
    Everything is RNG. From the dice based attack system, to the number of ennemies in fights, even your attempt to rid yourself of the debuffs can fail in combat.

    And all that for what ?
    I dunno.
    There's nothing except 10 measly CG of poor quality and they're all for bad endings.

    For 2 hours I tried to push through and find positives. I didn't know hours could feel this long.
    Stay away.
    Except if your kink is feeling miserable and frustrated, then this will be your Valhalla.
    Play "Hanaja's Body two in one" from the same dev, if you're looking for an interesting transformation game. No idea what the dev has smoked since then.
  5. 1.00 star(s)

    Replosion

    Complicated combat is good when it's not super unfair or there are unique loopholes to something such as the combat in this game.

    Hair ripping debuff attacks that are way too punishing, also there's barely any porn in here.
  6. 1.00 star(s)

    CriticalHit

    More effort than it's worth, as the combat is garbage, the puzzles are moon logic, and there's 8 scenes total in the "gallery". This game also has one of the most depressing, half-assed BF systems I've seen, and has less sex appeal than similar softcore games.
  7. 1.00 star(s)

    RedBun

    Combat is needlessly frustrating and extremely difficult to win, if not just entirely a matter of RNG. There are too many systems in combat that don't really add much depth. For instance, you need to wait for your meter to charge, select and option, and then wait for it to charge again, during which time you can sometimes get hit out of the attack. Since time freezes while you select your option, there is no strategy to just wait for the enemy to attack or risk attacking early and maybe lose your turn, you can only throw it out and hope you don't get RNG'ed out of your attack. It's just frustrating and pointless.

    This, coupled with the fact you only get 3 days to complete an area, means the actual gameplay loop is punishing an unfun. Most of the juicy porn content is also a reward for failing, which would make sense given the game's difficulty were it not just so unfun to play in the first place. It feels like the designer had a bunch of ideas for mechanics and just threw them together without considering if the meshed well and then didn't even bother testing the game to see if it was fun or winnable. It sucks because there was obviously a lot of time put into implementing these mechanics, they just never took that moment to pause and figure out if they were actually fun or balanced. Better luck next time I guess.
  8. 1.00 star(s)

    Cyansky1

    This game has two very major fucking problems that make it an awful experience.

    Problem #1, there is not enough meaningful content. For how long this game is, there's barely any actual, you know, porn in it. There seems to be two CGs per major area that you can get depending on how you play. The problem is that there aren't that many major areas, and each major area can take well over an hour or longer to get through. I looked through the game files and yeah, there's like... 10 CGs total. Single frame CGs. To the developer: are you fucking kidding me? You want people to pay FIFTEEN DOLLARS for that?

    Problem #2, this game is a long, exhausting slog of an experience. Your attacks can actually fucking WEAKEN YOU and make it harder for you to fight because they can be filled with negative effects. Actually fighting enemies is slow, tedious, and absurdly difficult. Leveling up doesn't even seem to make you that much stronger, you perpetually feel weak and pathetic.

    I like the content that is there and the writing fine, but the dungeon crawling is painfully boring and tedious, and the meaningful content relative to how long you have to play to get it and how much you have to pay to play this game is pathetic.

    If someone hacked all the content out of this game and turned it into a visual novel with zero rpg combat, it would get 2 stars out of five. If the amount of CGs were doubled and the price brought down by five dollars as well, this theoretical version of Lust Knight Lisa would get a passing grade. As is though, this game is one of the worst examples of how to do rpg combat in a porn game that I've ever seen in my entire life.

    Some friendly advice to developers: Don't fucking make enemies so stupidly overpowered that they can snowball debuffs onto the player character and make them unable to fight back!
  9. 1.00 star(s)

    bobbot

    lets get the bad outta the way.

    the combat blows chunks its one of the worst aspects in the game bring along m-tool it will make it barable.

    your foes will often spam gags and blindfolds and its intergration with the dice roullete system is not nice. they add "bad" dice to the roll results, and their overtuned. gags as you can imagine basicly cancel out magic. blind folds well you can easily guess what these do to physical attacks, and both will require you to waste turns removing and some foes can apply multiple restraints a turn, joy.

    some events are just tedious. the first boss has a long unskippable dialog and you will be fighting them multiple times in a row. some on map events lock things on the player usualy bondage and its unremovable when added this way often with no warning.

    a lot of core feature are either poorly explained, not explained, or bizarly enough a mix. did you know there were shops in the game? took me a while but they are in the break section of the "prep" phase's and its seemingly random. the weapon "enhancement" system? sure the game tells you it exists but what it doesnt tell you (or even preview the changes) is each alteration will confer its own buffs and maluses to the weapon meaning theres a lot of menu shuffling... also speaking of weapons those slots? its rngsus time, its semi-random what slots will be open when you get a drop. dinking around with m-tool i noticed some had fixxed slots instead, its the same each time.

    skills can exaust... ok not a bad idea on its own but its handled in one of the more player hostile ways. exausted skills dont give bonuses and have their damage output heavly nerfed. likely an anti grinding measure but as someone pointed out all it leads to is suiciding when used up so you can grind moar. system woulda been a bit better off it it was one or the other and not both.

    now onto the good bits.

    remember those tedious chore styled obsticals? well they got an upside to them sometimes. there was items that could be found in the trash piles and laundry for example. a nice touch and early game money and item source... provided you can find the washing machine.

    some of the on field events are just so comical i cant help but laugh like the drug dealers that leap outta rocks and cactus to jab you with a free sample.

    some of the dialog is not that bad. particuarly the rabbits next day freakout when you insualt the avatar of order i think the spinning is what sold it.

    all in all though subsupreme if your reading this im not panning this outta spite but it really really needs reworked. in its current state its just not fun as a game. theres too many hostile and tedious bits.
  10. 1.00 star(s)

    Deadheads401

    Holy shit where do I even start with this slop?
    If you are going to make combat the focus of your game at least have the decency to make it quick. The skill roulette wheel idea is ok in theory but in practice it adds a surprising amount of wasted time with almost no benifit
    You get a pathetic amount of xp per fight, the enemies are the same in every map and despite being uploaded the same day I'm writing this review the game uses so many default rpg maker assets it looks like it could have been made 20 years ago.
    It does not matter what your tag you searched to get to this game,
    THERE SHALL BE NO SATISFACTION HERE, STAY THE FUCK AWAY