[v0.2]
Very early and very rough.
Feels clunky- active attack ranges, enemy hitboxes, collisions with traps and environment don't feel right.
Is very inconvenient- limited areas to save at, long labyrinth like corridors with plenty of dead ends, chances to insta-lose and having to always go from start.
Indecisive- Passwords, keycards, key rooms and dead ends; very limited ranged and lame melee combat; (lame) skill progress system, clothing damage, insta-loss.
Very rough and for a start, looks very undecided. Hopefully it improves and doesn't use the "intentionally bad = tension, horror" excuse.