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MurderousG7

New Member
Jun 28, 2018
2
0
135
Congratulations! You are the first winner for Lust Theory to experience the "too many saves" bug. You have managed to exceed 1000 saves. Your prize is a big middle finger from the devs. I'm sure you are thrilled.

If for some reason you wish to exchange your prize, you can try some of the options from my solutions to this same problem over on the Thot on Trial thread.
  1. Your first option is to delete or backup some saves until you get under the limit. See this post for details (Method 1)
  2. Your second option is to run a script or use a small mod file to expand their persistent save name list size. Details are in the same post linked above for option 1 (this is Method 2). Be sure to read all the warnings included there before proceeding!
  3. Your final option is to try out the my beta Inceton Enhanced Load/Save Screen mod. That was built for Thot on Trial, but it looks like they just copied and pasted the load/save screen code into Lust Theory (as expected) so it should work

Both options 1 and 2 result in getting capped at a max of 49 pages of saves (500 saves total) even though the list lets you store up to 1000. Only option 3 fixes that.

I have not tested any of those on Lust Theory, but it appears to be the same code from quickly glancing through it so it should work. If it doesn't, just follow my instructions for uninstalling or reverting the changes.

I need to set aside some time to finish the save/load screen mod since it appears they are indeed going to use the buggy version for all their games moving forward. It works as is right now, but it can be slow at times since it is going to the file system for everything. I need to implement a cache.
I've never played this particular game and I downloaded it for the first time, so I don't have any saves in it. So you understand that you're talking nonsense.
 
Jul 31, 2022
478
755
169
Thank you so much for this CJAM. I always appreciate the depth and effort you put into your reviews, and hearing how Zoe's scenes in the last update landed for you... Honestly, it's everything I ever wanted to hear for my writing with Inceton.
Congratulations, Embercat. The dialogues between Zoe and the MC are indeed fine. Until then I thought this girl is just a stupid horny bitch, nothing but an appendix to Megan. Now where Z. is starting to emancipate herself and stop being the minor part of a siamese twin we are going to understand better what is behind this freckled face, about her fears, her complexes, her pains and her strengths. Well done, wait to see wether we can expect similar encounters between MC and Megan resp. MC and Ellie (my favorite). Good luck. (y)
 

Penfold Mole

Engaged Member
Respected User
May 22, 2017
3,446
9,007
748
Congratulations! You are the first winner for Lust Theory to experience the "too many saves" bug. You have managed to exceed 1000 saves. Your prize is a big middle finger from the devs. I'm sure you are thrilled.

If for some reason you wish to exchange your prize, you can try some of the options from my solutions to this same problem over on the Thot on Trial thread.
  1. Your first option is to delete or backup some saves until you get under the limit. See this post for details (Method 1)
  2. Your second option is to run a script or use a small mod file to expand their persistent save name list size. Details are in the same post linked above for option 1 (this is Method 2). Be sure to read all the warnings included there before proceeding!
  3. Your final option is to try out the my beta Inceton Enhanced Load/Save Screen mod. That was built for Thot on Trial, but it looks like they just copied and pasted the load/save screen code into Lust Theory (as expected) so it should work

Both options 1 and 2 result in getting capped at a max of 49 pages of saves (500 saves total) even though the list lets you store up to 1000. Only option 3 fixes that.

I have not tested any of those on Lust Theory, but it appears to be the same code from quickly glancing through it so it should work. If it doesn't, just follow my instructions for uninstalling or reverting the changes.

I need to set aside some time to finish the save/load screen mod since it appears they are indeed going to use the buggy version for all their games moving forward. It works as is right now, but it can be slow at times since it is going to the file system for everything. I need to implement a cache.
Thanks, that's excellent information! I was just starting to rack my brain over it! Found already that the error messages listed lines of the area where the save slot lists are generated, but hadn't found the cause yet.
The new GUI is an abomination in usability compared to the original Ren'Py design, anyway. Who the fuck wants to scroll up and down all the time :sick:. And now the 1000 save limit added to the nearsightedness of the designer of this stupid thing. :HideThePain:

I've never played this particular game and I downloaded it for the first time, so I don't have any saves in it. So you understand that you're talking nonsense.
Well, I made a clean sweep of my saves (renamed the save folder in %appdata%\renpy) and extracted the game into a new clean folder, so I had no saves, either.
Started the game without any issues, was able to save and load the new save.

It means that your problem must be somewhere else, but it has certainly something to do with the custom built save slot lists.
  1. In case you have added any mods, don't. In case you did, extract the game again into a clean folder and start anew.
  2. You might want to move your games into a folder that has no non-latin characters in its path. You seem to have your game in a Greek "new folder". Rename it using latin letters and try again.
    Maybe the original Ren'Py works on this path, but not this custom built ridiculousness. Worth to try.
  3. Make sure your main folder is writable. That is, your Windows account is the owner and has full permissions there. It's a common mistake when people put their games on another drive or into a folder outside their Windows user profile folder. They use elevated permissions to create the folder and then try to run the game as a limited user in there. The game throws an error trying to create the save folder or save the persistent file into it.
 
Last edited:

Embercat

Newbie
Aug 8, 2024
84
199
52
Congratulations, Embercat. The dialogues between Zoe and the MC are indeed fine. Until then I thought this girl is just a stupid horny bitch, nothing but an appendix to Megan. Now where Z. is starting to emancipate herself and stop being the minor part of a siamese twin we are going to understand better what is behind this freckled face, about her fears, her complexes, her pains and her strengths. Well done, wait to see wether we can expect similar encounters between MC and Megan resp. MC and Ellie (my favorite). Good luck. (y)
Pleased to hear the update landed for you and got to showcase a new side of Zoe. I promise Ellie is coming. I swear, I'm not holding out on her story for no reason.
 

zaqrwe

Active Member
Jun 29, 2018
646
685
223
I noticed that in my game, whenever there is talk about relationships, mine is set to 'none'. Like just now quote from Zoe "You are Megan's none". How do I fix that?

And the second thing, the current content really ends IN THE MIDDLE of Zoe's event? Really?
 
Last edited:

feuerbach

New Member
Sep 6, 2022
1
4
54
It does not start
The problem was in invalid "mute" key binding in Ren'Py config

Create file joiplay_fix.rpy (or put in /game attached file) in the /game folder with this content:

init -1000 python:
# JOIPLAY MUTE KEY FIX
config.keymap['mute'] = []
config.keymap['game_mute'] = []
config.keymap['voice_mute'] = []

for keymap_name in list(config.keymap.keys()):
if 'mute' in keymap_name:
config.keymap[keymap_name] = []

The game will work perfectly on JoiPlay after this fix!
 
Last edited:

Slavefighter

Newbie
Aug 10, 2025
16
21
13
And the second thing, the current content really ends IN THE MIDDLE of Zoe's event? Really?
There was a message (in the conversation or at the end of it) that said something about Friday... I don't know what that means. (Maybe something with an Update?!)
But I've played through this scene many times with different options, and it always ends up exactly the same :D.


I wasn't happy with the ending either...
 
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Aug 18, 2019
248
650
281
The problem was in invalid "mute" key binding in Ren'Py config

Create file joiplay_fix.rpy (or put in /game attached file) in the /game folder with this content:

init -1000 python:
# JOIPLAY MUTE KEY FIX
config.keymap['mute'] = []
config.keymap['game_mute'] = []
config.keymap['voice_mute'] = []

for keymap_name in list(config.keymap.keys()):
if 'mute' in keymap_name:
config.keymap[keymap_name] = []

The game will work perfectly on JoiPlay after this fix!
Thanks,worked!!
 
Feb 4, 2020
64
134
150
I noticed that in my game, whenever there is talk about relationships, mine is set to 'none'. Like just now quote from Zoe "You are Megan's none". How do I fix that?
You can probably do it with URM. Or if you have the developer console enabled, you can change them individually. Here are the variables that control your MC name and the relationships:
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Feb 4, 2020
64
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150
I've never played this particular game and I downloaded it for the first time, so I don't have any saves in it. So you understand that you're talking nonsense.
Well that's just boggling then. It has to be some kind of data corruption, like the list getting set to the wrong size or the current page pointer ending up on too large of a number or a negative number.

Penfold Mole had some good suggestions. If those don't work then we're going to need to dive deeper. See the debugging spoiler below for the next steps in that case.

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Embercat

Newbie
Aug 8, 2024
84
199
52
I noticed that in my game, whenever there is talk about relationships, mine is set to 'none'. Like just now quote from Zoe "You are Megan's none". How do I fix that?

And the second thing, the current content really ends IN THE MIDDLE of Zoe's event? Really?
There was a message (in the conversation or at the end of it) that said something about Friday... I don't know what that means. (Maybe something with an Update?!)
But I've played through this scene many times with different options, and it always ends up exactly the same :D.


I wasn't happy with the ending either...
Sorry to hear you weren't happy with the endings of the last updates. With the game being released pretty much weekly / every other week going forward, you're probably going to see this happening again. As the game writer, I am not in charge of how much gets released in the single update, except insofar as the length of my writing determines how much can be released in a week. I am not looking to condense my writing, however, or skip content and scenes I think are necessary to make every release self-contained. My philosophy is to let the stories and chapters be as long as they need to be to tell the best story possible. And considering the positive reaction to Zoe's story seen from other players, I feel justified in this philosophy for the most part. When the game is eventually finished, no one playing will have the issue of waiting for updates; the story will play effortlessly and continuously.

My best advice for you is to read the release notes and blurbs for each update before downloading and playing. Generally, they will include something like - 'The first part of Zoe's and Megan's story'. If you wish to play an LI's chapter in one uninterrupted sequence, simply wait until you see a release that indicates something like 'the last part of Megan and Zoe's chapter,' or a similar statement. Otherwise, my only other suggestion is to hold fire on playing the game until S3's full release, when you know everything will be there. Since LT is now the main focus of development, this isn't too far off at this point.

I'm sorry if this isn't exactly the kind of answer you were hoping for here. I certainly understand why you'd prefer to play releases that reach a natural stopping / end-of-chapter point. Hopefully, with the ideas above, you'll be able to achieve that going forward.
 

shadowfang22

Newbie
Jun 10, 2025
91
16
8
I thought some of the endings were kinda cool , like the eacher finaly getting out of the janetors cluches thanks to the MC and jessica finaly getting some from the MC
 
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zaqrwe

Active Member
Jun 29, 2018
646
685
223
I'm sorry if this isn't exactly the kind of answer you were hoping for here. I certainly understand why you'd prefer to play releases that reach a natural stopping / end-of-chapter point. Hopefully, with the ideas above, you'll be able to achieve that going forward.
Well I did not realize the schedule is set to so short periods now. The changelogs here also do not provide any information other than number of renders, so I guess that's why I missed the info. If I'd know that, I would probably wait for the next update. I waited since v 0.6, so I guessed two updates would be enough for one story.
 
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Embercat

Newbie
Aug 8, 2024
84
199
52
Well I did not realize the schedule is set to so short periods now. The changelogs here also do not provide any information other than number of renders, so I guess that's why I missed the info. If I'd know that, I would probably wait for the next update. I waited since v 0.6, so I guessed two updates would be enough for one story.
Can definitely understand how you'd have assumed that. Since Inceton has a number of projects on the go, it was the norm for LT to release only once every month or two. But recently, the company made a switch, deciding to focus on completing one game at a time to help combat the development bloat and slow release cycles for projects. TOT was focused on first, as it was nearly finished at the time the decision was made, and now it's LT3's turn. There will be a few weeks here and there where releases are fortnightly, but mostly you should expect a weekly release of LT going forward until the game's finished. This is why I wasn't too concerned about the abrupt pause in the narrative on last week's release, as the next is coming hot on the heels of it. :)
 
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