I do wish this kind of game was the standard baseline for an h-game. I don't think it's a great game, but it's clearly and h-game and has h-game focused mechanics.
Story 4/10
There's three main characters, Astan, Sal, and Nere. Astan and Sal need to train Nere into becoming a Lustbringer. What's a lustbringer? Who knows? A lustbringer generates lust energy. What's that used for? No idea.
I do wish the game had more world building. There's some world building like how lustful the society/country is. The populace walks around naked/half naked and have a public masturbation day... but that's it. What's a lustbringer? Really. I want more world building and plot. World building and plot make good story telling narratives.
Gameplay 4/10
The gameplay is pretty basic. Each day you use lust energy to train Nere in various sex acts and at night you do some... like, town traversing or walking or something. Basically a way to exposition the world a bit and generate some resources (mood/discipline).
And that's pretty much it. There's a final exam of sorts that consists of clicking a moving needle.
One thing about the gameplay I didn't enjoy was, I fully trained Nere... and then had to wait to day 100. So I just had to skip skip skip skip skip until day 100. Minor quality of life, but come on.
Art 7/10
This isn't the best art but it's all quite good. The figures are quite decent and many of the scenes are animated. I can tell a lot of work went into the art and it shows in a good way.
Overall 5/10
The game was nice. The strongest point Lustbringer has going for it is that it's clearly an h-game. More games need to do this. That being said, the gameplay wasn't super complex and some quality of life features weren't there (like fast forwarding). And yeah, more plot/story would have elevated this game into a star of a game. The world building was there, it just wasn't used for anything.
Nere was trained as a lustbringer... and that's it. Why'd I spend hours training Nere? What was the payoff? Yes, the journey is more important than the destination, but there needs to be a reason for the journey in the first place. Not just fear of losing meatball privileges.
Story 4/10
There's three main characters, Astan, Sal, and Nere. Astan and Sal need to train Nere into becoming a Lustbringer. What's a lustbringer? Who knows? A lustbringer generates lust energy. What's that used for? No idea.
I do wish the game had more world building. There's some world building like how lustful the society/country is. The populace walks around naked/half naked and have a public masturbation day... but that's it. What's a lustbringer? Really. I want more world building and plot. World building and plot make good story telling narratives.
Gameplay 4/10
The gameplay is pretty basic. Each day you use lust energy to train Nere in various sex acts and at night you do some... like, town traversing or walking or something. Basically a way to exposition the world a bit and generate some resources (mood/discipline).
And that's pretty much it. There's a final exam of sorts that consists of clicking a moving needle.
One thing about the gameplay I didn't enjoy was, I fully trained Nere... and then had to wait to day 100. So I just had to skip skip skip skip skip until day 100. Minor quality of life, but come on.
Art 7/10
This isn't the best art but it's all quite good. The figures are quite decent and many of the scenes are animated. I can tell a lot of work went into the art and it shows in a good way.
Overall 5/10
The game was nice. The strongest point Lustbringer has going for it is that it's clearly an h-game. More games need to do this. That being said, the gameplay wasn't super complex and some quality of life features weren't there (like fast forwarding). And yeah, more plot/story would have elevated this game into a star of a game. The world building was there, it just wasn't used for anything.
Nere was trained as a lustbringer... and that's it. Why'd I spend hours training Nere? What was the payoff? Yes, the journey is more important than the destination, but there needs to be a reason for the journey in the first place. Not just fear of losing meatball privileges.