Ren'Py Abandoned Lustful Quest [v0.2] [Sweetrolls]

Sweetrolls

New Member
Game Developer
Nov 27, 2019
3
24
pythonw_2019-12-01_07-38-04.png

Overview:
Lustful Quest
takes place in medieval fantasy world, it is an adventuresque visual novel with basic RPG elements. You play as a young man, who just reached adulthood in a puritan land where sex is a mistery to most young adults. Circumstances force our hero to set on a path of adventure, which, of course, will have plenty of tempting events along the way.​

Thread Updated: 2019-12-27
Release Date: 2019-12-01
Developer: Sweetrolls
Censored: No
Version: 0.2
OS: Windows, Mac, Linux
Language: English
Genre:
You don't have permission to view the spoiler content. Log in or register now.

Installation:
You don't have permission to view the spoiler content. Log in or register now.

Changelog:
You don't have permission to view the spoiler content. Log in or register now.

Developer Notes:
You don't have permission to view the spoiler content. Log in or register now.

DOWNLOAD
Win/Linux: - -
Mac: - -

pythonw_2019-12-01_07-35-19.png pythonw_2019-12-01_07-35-49.png pythonw_2019-12-01_07-36-23.png pythonw_2019-12-01_07-36-43.png pythonw_2019-12-01_07-37-14.png dream2-1.png
 
Last edited:

T.G.R

Newbie
Jan 30, 2019
37
94
Let me Guess, Someone stole your Sweetrolls

Game looks good so far i'll wait for a few more updates, good luck with the game! :)
 

anne O'nymous

I'm not grumpy, I'm just coded that way.
Modder
Donor
Respected User
Jun 10, 2017
10,957
16,191
Sweetrolls , please redo all the part for the points attribution. I'm pretty sure that most of the players didn't get that it was "right now" that they should distribute them, and are playing the game with no points.
For this, explain what they do, then the screen instead of just showing it.

There's also absolutely no need to indent the labels like you do. Keep them all at level 0 of indentation, it will be easier for you to understand and follow your code.

And finally, don't put the define and default declaration in a label, it's totally useless. The firsts will be proceeded before the main menu is displayed, and the seconds when the game will start and when a save will be loaded. But none will be proceeded when you'll jump to the label (what you don't do anyway).
 

Sweetrolls

New Member
Game Developer
Nov 27, 2019
3
24
Thanks guys! I am hoping to release the next update somewhere around Christmas.

You don't have permission to view the spoiler content. Log in or register now.
Thanks a lot for advice.
I haven't written a single line of code in my life before this game, so I am learning as I go and it can be quite a bit overwhelming sometimes. And some of it heavily relies on outdated info from ren'py forums.
I've tried about five different ways to do this whole stats thing before I could get it working :HideThePain: And don't even get me started on the way I've dealt with those buttons, lol.
I was going to add a confirmation screen in the next update, but I'll make sure to do what you suggested instead.

As for indentation, I felt like it would be easier for me to follow the code later if I can "see" the structure of choices presented before the player. But I, of course, could be completely wrong about this (and that is very likely), since I've never dealt with big chunks of code before.

Thank you again for your feedback, it is greatly appreciated and helps a lot.
 
  • Like
Reactions: anne O'nymous