v0.8.1a
Game is great, has storytelling that doesn't feel absolutely cringe (maybe has some lows but is never to the point of *dies of cringe*). It also has a great amount of content and a story that is rather long.
Now my grips with this game and the way is being developed is partially what keeps me from giving it a 5 stars; first i think the scope is horribly massive for a single person to develop. The amount of main girls and also random girls you can find in almost any public area (school, beach, etc) is creating a flood of development work that feels.. unnecessary and annoying. Sure is nice the harem scenes, having different kinds to pick and choose and everyone has 3 positions and choices over how they are clothed, but all this is so much work on top of an already pretty ambitious main cast, which ends up making the updates less meaningful because there isn't new content for the already big main cast and is throwing inside MORE girls that aren't even to be developed or for all intents and purpose to be easily accessed from the scene collection place (only the main girls IIRC), they are just kind of throwaway to fill for different likes, which makes me question why have a big main cast on the first place if you are going to create many different side chicks to fuck. I think the focus should be the main cast only so each experience can be more detailed, feel more impactful and also would haste the development towards it's end. Then after the game is complete you can add this side girls on top, since they make for good fillings.
To top this off, each main girl of the cast has like 3 or 4 different versions of the HOW you get to have sex with them, even then i'm sure im missing some so is more like a total of 6 to 7 ways. Once again don't get me wrong, i absolutely LOVE the variety the freedom to explore different sub-kinks and it has a bit for everyone here, however again, i feel the scope of the game considering that all those 6 to 7 ways to get to have sex with the main cast, multiplied by the total amount, thats just a shitload of content to be developed which in turn makes updates feel less significant and the story seems to be suffering because of it.
With this in mind, while the game would be 5 stars once completed, something else that is also pretty annoying is the fact that the story has very specific and particular weekdays and times of which you can advance the story, if for some reason you forget you have to skip an entire week or go back to a previous save, also the schedule sometimes is purposely inconvenient without any real reason (like for the next advancing of the main story or a particular girl you have to wait 5 days or so and get her on a specific timing of the day), i feel this could be easily solved and shave some of the fat by having the girls have more consistent schedules and places where you can find them (which is normally the case when they have no quests whatsoever) and have a dialogue option to advance their storyline or just interact, of course whenever it fits for the story, i am not saying completely scrap the time sensitive events that need to happen at certain days (for example weekends because this is ofc within a school setting), but most of them don't really have a reason to be a certain day like a wednesday or something.
This game has been in development for quite a while and while the persistence is admirable and i hope to see it complete, i'm worried that this dabbling around with side things and the story always seemingly stuck in a circle of lack of real progress, just a series of events that happen, are inconvenient to the main cast or obstacles to advance, once those get resolved we are back at square one of "we don't know how to keep following on", so is small stories, adventures, obstacles and once they are cleared either nothing happens because it made no significant progress towards the main goal or new more obscure shit comes up if any progress was made which makes the progress come to a halt.
Game is great, has storytelling that doesn't feel absolutely cringe (maybe has some lows but is never to the point of *dies of cringe*). It also has a great amount of content and a story that is rather long.
Now my grips with this game and the way is being developed is partially what keeps me from giving it a 5 stars; first i think the scope is horribly massive for a single person to develop. The amount of main girls and also random girls you can find in almost any public area (school, beach, etc) is creating a flood of development work that feels.. unnecessary and annoying. Sure is nice the harem scenes, having different kinds to pick and choose and everyone has 3 positions and choices over how they are clothed, but all this is so much work on top of an already pretty ambitious main cast, which ends up making the updates less meaningful because there isn't new content for the already big main cast and is throwing inside MORE girls that aren't even to be developed or for all intents and purpose to be easily accessed from the scene collection place (only the main girls IIRC), they are just kind of throwaway to fill for different likes, which makes me question why have a big main cast on the first place if you are going to create many different side chicks to fuck. I think the focus should be the main cast only so each experience can be more detailed, feel more impactful and also would haste the development towards it's end. Then after the game is complete you can add this side girls on top, since they make for good fillings.
To top this off, each main girl of the cast has like 3 or 4 different versions of the HOW you get to have sex with them, even then i'm sure im missing some so is more like a total of 6 to 7 ways. Once again don't get me wrong, i absolutely LOVE the variety the freedom to explore different sub-kinks and it has a bit for everyone here, however again, i feel the scope of the game considering that all those 6 to 7 ways to get to have sex with the main cast, multiplied by the total amount, thats just a shitload of content to be developed which in turn makes updates feel less significant and the story seems to be suffering because of it.
With this in mind, while the game would be 5 stars once completed, something else that is also pretty annoying is the fact that the story has very specific and particular weekdays and times of which you can advance the story, if for some reason you forget you have to skip an entire week or go back to a previous save, also the schedule sometimes is purposely inconvenient without any real reason (like for the next advancing of the main story or a particular girl you have to wait 5 days or so and get her on a specific timing of the day), i feel this could be easily solved and shave some of the fat by having the girls have more consistent schedules and places where you can find them (which is normally the case when they have no quests whatsoever) and have a dialogue option to advance their storyline or just interact, of course whenever it fits for the story, i am not saying completely scrap the time sensitive events that need to happen at certain days (for example weekends because this is ofc within a school setting), but most of them don't really have a reason to be a certain day like a wednesday or something.
This game has been in development for quite a while and while the persistence is admirable and i hope to see it complete, i'm worried that this dabbling around with side things and the story always seemingly stuck in a circle of lack of real progress, just a series of events that happen, are inconvenient to the main cast or obstacles to advance, once those get resolved we are back at square one of "we don't know how to keep following on", so is small stories, adventures, obstacles and once they are cleared either nothing happens because it made no significant progress towards the main goal or new more obscure shit comes up if any progress was made which makes the progress come to a halt.