Unity - Completed - Lylas Debt Repayment Diary [Final] [Type rouge]

  1. 4.00 star(s)

    Gabn05

    Ok, you may see my rating and think i am crazy but hear me out.

    First bad things: yes the game is unfair, you can fall into a trap, monsters are strong enought to fuck you up, leveling is harsh...

    But i did not find it as terrible as other people are saying, in fact after learning how to use most items in the game. And by that i mean weapons, scrolls, wands, the thing to draw circles, herbs, and so on. It is doable, i have clear the game a couple of times, and after you truly stop and think about what you have on your backpack, then is not that hard.

    MTL is horrible though

    So my final say would be that it is a hard game, but as I have pointed in other reviews, it is not BS. It is actually normal or even easy if you use comsumables, and know when to retreat and when to push.

    There is some luck involved but there is also a lot of skill involved.

    Oh, and you cant save, i think that also affects the "feel"of it since on lewd games most people is use to just save, and if you fuck up then just go back.
  2. 1.00 star(s)

    TsukiBaka

    Game way too frustrating, too difficult, no real progression as you keep on losing it everytime you leave the dungeon, dying for no reason, missing hits 5 times in a row, random trap putting you at 1 hp and the worst part, no save possible out of autosaving which makes it that if you fail, you fail.
  3. 3.00 star(s)

    Every1sGrudge

    [Rev @ Lylas Debt Repayment Dairy Final]

    Art's decent.

    Writing is crap, to the square root of terrible MTL. Scenario's so boilerplate the boiler boiled the plate and ate it out of boredom. The only thing missing from the particular formula used is a gimpy simpy cuck childhood friend the evil creditor steals the girl from.

    Porn's fine, if a bit dull. The lack of creativity in the sex makes the game feel like a vanilla normie's wet dream.

    Gameplay's a trainwreck: RNG is not a substitute for thoughtful game design. The entire experience feels like somebody saw the humdrum RPGMaker experience, said "Hold muh beer" and did a mediocre port of it to Unity.

    TLDR: It's bearable, but I got better shit to do with my time.
  4. 1.00 star(s)

    pornforonly

    fucking stupid game
    stupid ppl say its harder than dark souls, but dark souls is a relatively fair game, here its just random
    got low level equipment - you are fucked
    tried to sneak by 2 enemies, one of which do confusion and poisoning at the same time - got double fucked
    it amazing how game devs are fucking stupid these days, unbelkiveable
    and yeah it is grindy as heel
  5. 2.00 star(s)

    Redyqar

    Not a good game.
    Gameplay is tedious and annoying. You can't save at all (just strict auto save) so any mistake is here to stay. And since you can only enter dungeon once a day (and remember you can't just reload) if you failed or didn't get what you wanted you have choice between restarting the game or giving up, amazing.
    Dungeon crawling itself is mediocre to bad. You can only save some items (they need to have star next to their names, and this items are very rare), so even if you find something cool, unless it has star you will loose it by the end of dungeon. It honestly is very annoying. It also means what you have to find some items early in the dungeon each day or you are fucked. Rng is rarely good mechanic, and here it is bad.
    Art is decent, but honestly isn't worth the tedious gameplay. Just download full save from the thread.
  6. 1.00 star(s)

    zinny300

    This game makes no sense. It's so bad that it doesn't even teach you it's controls and mechanics. Terrible combat and horrible translation. Even walking around the town is completly janky. If you're thinking about play this, just don't. Your time could be invested in any other thing.