On the subject of murder, we need a more efficient way of removing undesirables. Taking them to the middle of nowhere and banishing them wastes time or food, and hanging them all is annoying, time consuming and leaves corpses you need to dispose of. Just let us put people we don't want into the flesh collector and grind them up on the spot. Saves time, food, and only uses a little HP.
Admittedly I haven't tried this yet (you just gave me the idea) but I suspect banishing them and just ignoring them while leaving them in the middle of your base would work just as well. Either one of two things will happen:
1) they'll disappear after a set of time has passed (I did test this by dropping them off in an enemy village after banishing--was curious to see if the natives would attack her but she disappeared before they noticed her)
2) someone in your base will attack and kill them (once banished, they would be considered an enemy again, so this would make sense, but it needs to be tested)
Of course, in case #2 you'd still have the body to dispose of. I have a feeling the character will vanish faster if left alive than if killed, so option #1 might be more efficient--just make sure you do the banishing in an isolated spot of your base to avoid them being killed on the spot by an overzealous ally
Interestingly, the banished individual will NOT attack the MC. I guess they still feel like you are their friend LOL.