aesir150

Active Member
Jul 5, 2017
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Without exploiting NPC survivor mode, decoy charm, and purple stun spike traps. What is the best way to defeat a raid with only stun damage, and having your NPCs do most of the fighting without getting wiped out?

Cause I have tried equipping all my female, male, dlc female, dlc male natives with iron clubs and they always lose and get wiped out. Because they only do 10 stun damage while raiders do a ton of regular damage, since their stun damage is purely tied to the weapon they are using, and increasing attack damage in their stats doesn't increase their stun damage values.

Cause I want to just capture all the female raiders after placing flower totem poles without killing them. The purple stun spike trap with an invincible NPC gets kind of boring to watch and feels overly cheaty.
 
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AppalingBlue

Member
Feb 21, 2024
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Without exploiting NPC survivor mode, decoy charm, and purple stun spike traps. What is the best way to defeat a raid with only stun damage, and having your NPCs do most of the fighting without getting wiped out?

Cause I have tried equipping all my female, male, dlc female, dlc male natives with iron clubs and they always lose and get wiped out. Because they only do 10 stun damage while raiders do a ton of regular damage, since their stun damage is purely tied to the weapon they are using, and increasing attack damage in their stats doesn't increase their stun damage values.

Cause I want to just capture all the female raiders after placing flower totem poles without killing them. The purple stun spike trap with an invincible NPC gets kind of boring to watch and feels overly cheaty.
Without using Man or Yona, or meat walls and traps?

Well... need to get Corrupt Lizards and Death Note Ls (AKA Elite Underground Young Men) then, since they deal stun damage that scale up with their attack. (L also has an AoE stun orb they'll use occasionally.) They have bad ATK scaling with STR though (because TON really hates giving the player easy access to high stun damage), so need quite a while to level them up with XP berries or as a follower leeching XP from your kills. Or the even slower way via sandbag training.

As an interim solution you can equip your native friendlies with pumpkin clubs (drop from Halloween raids) which deal 15 stun damage instead of 10. Then use food that give you +faint damage on raids. Veggie Pizza is best for this (it's also the food with the highest +atk speed bonus) but if you're really desperate you can use the cannibal foods that give +1 or +2 faint.

Oh and heart arrows also let NPCs (and you) deal stun damage. The damage is fixed to the bow's base damage though. So give heart arrows to all your female natives and DLC females (make sure it's the leftmost arrow in their inventory so they'll use it), and chaos/pretty bows to female natives and regular bows to DLC females (they can't equip the better bow) so they can deal 15 and 8 stun damage from range. Plus your raid food faint damage bonus. Stack a hundred +2 faint food and this can easily be 215 stun damage per shot. (208 for DLC females)
 
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aesir150

Active Member
Jul 5, 2017
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Death Note Ls (AKA Underground Young Men)
Lol, glad to see I wasn't the only one thought they look like L.

Well... need to get Corrupt Lizards and Death Note Ls (AKA Underground Young Men) then, since they deal stun damage that scale up with their attack. They have bad ATK scaling with STR though (because TON really hates giving the player easy access to high stun damage), so need quite a while to level them up with XP berries or as a follower leeching XP from your kills. Or the even slower way via sandbag training.
So Corrupt Lizards and Underground Young Men are the only ones that have non-weapon scalable stun damage?


As an interim solution you can equip your native friendlies with pumpkin clubs (drop from Halloween raids) which deal 15 stun damage instead of 10. Then use food that give you +faint damage on raids. Veggie Pizza is best for this (it's also the food with the highest +atk speed bonus) but if you're really desperate you can use the cannibal foods that give +1 or +2 faint.

Oh and heart arrows also let NPCs (and you) deal stun damage. The damage is fixed to the bow's base damage though. So give heart arrows to all your female natives and DLC females (make sure it's the leftmost arrow in their inventory so they'll use it), and chaos/pretty bows to female natives and regular bows to DLC females (they can't equip the better bow) so they can deal 15 and 8 stun damage from range. Plus your raid food faint damage bonus. Stack a hundred +2 faint food and this can easily be 215 stun damage per shot. (208 for DLC females)
Guess that was where I was going wrong. Since I never made any food for my NPCs.

Any tips on to place food in a nice way without just having like 10 tables right next to each other? Cause I want my settlements to still look kind of natural without it looking like some ultra meta gamer cheese factory.
 

AppalingBlue

Member
Feb 21, 2024
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Lol, glad to see I wasn't the only one thought they look like L.



So Corrupt Lizards and Underground Young Men are the only ones that have non-weapon scalable stun damage?
Think so. Also Underground Young Men only get stun-only attacks (lightning bolt and AoE orb) for their elite variant. Non-elites (who don't look like L) get a useless arm swing instead that deals regular HP damage.

Edit: Oh wait, Elite Underground DLC males also get scalable stun damage. They're pretty bad compared to their grown-up version though, so I overlooked them.


Guess that was where I was going wrong. Since I never made any food for my NPCs.

Any tips on to place food in a nice way without just having like 10 tables right next to each other? Cause I want my settlements to still look kind of natural without it looking like some ultra meta gamer cheese factory.
Just need one table. Most food can be placed overlapping each other (some exceptions exist like milk bottles), so you can stack 100 of them overlapping each other and they'll look like they're just one food.

Heck strictly speaking you don't even need the table after you're done placing. Interacting with a table just lets you place food via R-click (instead of the default behavior of eating them); you can place the food wherever you want within your build radius. You can use this to hide the food behind a building if you don't like how it looks. Do remember where you placed it though in case you want to swap food in the future. Or use Cassie's Build Manager to help you keep track.
 
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aesir150

Active Member
Jul 5, 2017
618
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I just started a new game today in the current version just to test some stuff. I selected Yona, ran north east to the first large native settlement and attempted to lure a DLC male native.

The DLC native male was doing 12 stun damage per hit on Yona with his wooden club instead of just 2. After knocking him out and looking at his stats, he was level 14 and he had an attack of 10 (2), which indicates that his attacks stats was adding to his stun damage instead of the regular 2 damage it use to do.

Then I ran south to one of the smaller native villages knocked out one of the DLC male natives there and saw he was level 8, attack stat of 5 (2), he was doing 7 stun damage to Yona when he hit her.

I increased Yona's attack stats by 2, so it showed as 3 (2), but she was still just hitting 2 stun damage with the wooden club.

In the new versions of the game do enemy natives do more stun damage than your friendly ones? As in their stun damage increases with their attack stats while your NPCs don't? Or do your NPCs stun damage also increase with their attack stats, just not with player character (Man / Yona)?

Edit: After further testing it seems that enemy NPC's attack stats only increase their stun damage when hitting one of the player characters, as in Man / Yona. But when they hit friendly NPCs they still do whatever the weapon stun value is. As in if hostile native with a club hits your domesticated/friendly native with a wooden club, it will only do 2 stun damage to them.

Anyone know if this is a bug or intentional design by the devs?
 
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AppalingBlue

Member
Feb 21, 2024
104
196
112
I just started a new game today in the current version just to test some stuff. I selected Yona, ran north east to the first large native settlement and attempted to lure a DLC male native.

The DLC native male was doing 12 stun damage per hit on Yona with his wooden club instead of just 2. After knocking him out and looking at his stats, he was level 14 and he had an attack of 10 (2), which indicates that his attacks stats was adding to his stun damage instead of the regular 2 damage it use to do.

Then I ran south to one of the smaller native villages knocked out one of the DLC male natives there and saw he was level 8, attack stat of 5 (2), he was doing 7 stun damage to Yona when he hit her.

I increased Yona's attack stats by 2, so it showed as 3 (2), but she was still just hitting 2 stun damage with the wooden club.

In the new versions of the game do enemy natives do more stun damage than your friendly ones? As in their stun damage increases with their attack stats while your NPCs don't? Or do your NPCs stun damage also increase with their attack stats, just not with player character (Man / Yona)?

Edit: After further testing it seems that enemy NPC's attack stats only increase their stun damage when hitting one of the player characters, as in Man / Yona. But when they hit friendly NPCs they still do whatever the weapon stun value is. As in if hostile native with a club hits your domesticated/friendly native with a wooden club, it will only do 2 stun damage to them.

Anyone know if this is a bug or intentional design by the devs?
Yeah, NPC's base attack gets added to their stun damage against the currently player-controlled character. (Yona or Man if not controlled only get whacked for 2 stun damage like other NPCs.) Double standards. This has been the case even in older versions of the game.

This is likely intentional since TON seems really stingy about letting you or your allies deal stun damage to enemies. Shame really, all it does is encourage cheesier methods to capture NPCs like stacked spikes or Cursed Mirror Shield.
 

nagger9999

Newbie
Apr 26, 2022
71
72
61
Here is my savedata xml for visits or raids (made with 0.4.5.6 beta). There is one main production base, one base used specifically for raids, as well as 8 smaller satellite bases, so lots of map exploring to do. In total there are 83 NPCs to visit and talk to, all with unique visit dialogues.
Drop the file into your Mad Island\Mad Island_Data\StreamingAssets\DLSave folder and enjoy!
and btw how did you make yona preggo???
 

nagger9999

Newbie
Apr 26, 2022
71
72
61
Damn I never thought I'd find a sandbox game more depraved than Kenshi lmao

It's actually pretty fun too
wha???kenshi??? depraved??? is being an exile from the hive with no limbs in the middle of desert depraved??? or being killed several time by a fucking immortal mosquito??? fuck the fire nation. love both games.
 

nagger9999

Newbie
Apr 26, 2022
71
72
61
Hehe, I spawned her daughter (Young Lady - npc 9) and then edited Yona's stat file to make it look as if she had become pregnant and had then successfully given birth and then also edited the daughter's stat file, to show her parents' names, because I'm OCD ;)
mad... island...
 

nagger9999

Newbie
Apr 26, 2022
71
72
61
Hehe, I spawned her daughter (Young Lady - npc 9) and then edited Yona's stat file to make it look as if she had become pregnant and had then successfully given birth and then also edited the daughter's stat file, to show her parents' names, because I'm OCD ;)
btw why so many slavic names and dicks on stakes?
 

DreagenCode

Member
Jun 4, 2025
284
125
43
I’m guessing personally preference?
Like I’m notorious about just throwing building and shit down wherever, I have no mind for organization.
Same but for a different reason, I simply can't be fucked making things look pretty if I am just trying to rush from start to end and see how fast I can go.
 

ciphertul

Engaged Member
Jun 20, 2018
2,147
1,449
307
Same but for a different reason, I simply can't be fucked making things look pretty if I am just trying to rush from start to end and see how fast I can go.
That is a part of it for me too. No point in doing it again when you rerun the story again after a big update.
 
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