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RuneStar

Member
Sep 9, 2022
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Well, I don't really know if I should tag any staff members or if someone should put this on page 1 for the codes that normally come with the game. Some of them are different from the ones you find on English-language websites.

Codes (Some may cause MANY errors and others no longer work; I haven't tested them all.)
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Evangelion-01

Devoted Member
Apr 12, 2018
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I had already posted something similar, which is fine. The cheat menu itself just corrupted my game, it won't let me enter houses or interact with the NPCs I already had...

I feel like it's okay to a certain extent, I can't deny that it's great to be able to repair EVERYTHING with one command, because I'm too lazy to click on them one by one.

But I feel like I prefer to stick with the game's established commands. I still don't find the cheat menu very useful.

I mean, with the /watk (random number) command, you can easily change the damage a weapon inflicts. You can set the simplest sword to do 999,999 damage. But anyway, let's see if changing the version helps (I was currently playing "Mad Island v0.4.5.3-DLC 64bit").

Or, failing that, having to start from scratch in this new version. Will it include the DLC?
View attachment 5503250
You know the base game has a building (from Casie) that allows to maintain and repair all structures within a certain range
 

themagiman

Well-Known Member
Mar 3, 2018
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Is this a sandbox game?

Can you set up a situation where you have a male npc use mind control on you or the people in your settlement?
 

RuneStar

Member
Sep 9, 2022
304
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You know the base game has a building (from Casie) that allows to maintain and repair all structures within a certain range

"Certain range"

Bro. I don't care about that shet. It's useless to me.

My game and the structures I had covered almost half of the initial island. Walls with 3000 health, glass spikes, sharp wooden things. Do you understand that even with a high-level character and giving it maximum movement and attack range, it barely covered a tiny little part of what I had protecting me?

And I repeat,

" I had already posted something similar, which is fine. The cheat menu itself just corrupted my game, it won't let me enter houses or interact with the NPCs I already had..."

In case reading comprehension is not the strong suit of many.
 

AppalingBlue

Member
Feb 21, 2024
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DuniX

Well-Known Member
Dec 20, 2016
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Does anyone have base building tips?
I am pretty sure there was a post with that but can't find it.
 

flannan

Engaged Member
Dec 15, 2022
3,480
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Does anyone have base building tips?
I am pretty sure there was a post with that but can't find it.
1) Enemies are dumb and have very low chance of finding the entrance to your base, even if you have one on every side. They will start bashing the walls instead. Put spikes in front of your walls to punish them. Put cactus walls to really punish them.
2) Raid magnet amulets are important to base defenses. Put them on your scariest monster. Or, if you don't have one, on somebody set to "survivor" behavior.
3) Build a bunch of "storage"-type containers for materials, and surround them with workbenches. You can keep food production separate from that.
4) Villagers are also dumb. They will only check one house to see if there is a place for them to sleep. Make sure there's only one house in their area.
5) But the villagers have personalities, and personalities they dislike. It doesn't really matter if they like each other, but make sure to avoid putting together people who hate each other's guts.
6) Alternatively, build an arena for people who hate each other's guts, and have them fight endlessly for the glory of Rome exp farming.
7) Villagers need water to work, and food to heal from wounds. Make sure villagers are always in the radius of at least one well or food box. Note that villagers need to be in radius of a building, and not the other way around. That's why water collectors are so bad - they have very small radius.
 

DuniX

Well-Known Member
Dec 20, 2016
1,442
984
379
1) Enemies are dumb and have very low chance of finding the entrance to your base, even if you have one on every side. They will start bashing the walls instead. Put spikes in front of your walls to punish them. Put cactus walls to really punish them.
2) Raid magnet amulets are important to base defenses. Put them on your scariest monster. Or, if you don't have one, on somebody set to "survivor" behavior.
3) Build a bunch of "storage"-type containers for materials, and surround them with workbenches. You can keep food production separate from that.
4) Villagers are also dumb. They will only check one house to see if there is a place for them to sleep. Make sure there's only one house in their area.
5) But the villagers have personalities, and personalities they dislike. It doesn't really matter if they like each other, but make sure to avoid putting together people who hate each other's guts.
6) Alternatively, build an arena for people who hate each other's guts, and have them fight endlessly for the glory of Rome exp farming.
7) Villagers need water to work, and food to heal from wounds. Make sure villagers are always in the radius of at least one well or food box. Note that villagers need to be in radius of a building, and not the other way around. That's why water collectors are so bad - they have very small radius.
I mean how to handle walls and platforms and stuff.
 

DuniX

Well-Known Member
Dec 20, 2016
1,442
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379
All optional, once you want to fight high Level Raiders they don't help in any reasonable way.
It's better to distract them from your main camp and deal with them in a killing zone
No I mean literally how to build walls as the alignment and snapping in this game is an absolute mess.
 

SaSteiner

Member
Nov 27, 2023
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5) But the villagers have personalities, and personalities they dislike. It doesn't really matter if they like each other, but make sure to avoid putting together people who hate each other's guts.
Turn off "Allow Love" if you don't want to bother with that
 

Evangelion-01

Devoted Member
Apr 12, 2018
11,654
7,981
906
No I mean literally how to build walls as the alignment and snapping in this game is an absolute mess.
If you are doing this for aestetic I am afraid your gues is as good as mine, like flannan said AI is pretty stupid so just placing some walls close to each other is enough for functionality, if you want some aestetic you'd likely need to unlock the Dungeon stuff which allows to build singular wood pillars and combined haveing a pallisade.
 

AppalingBlue

Member
Feb 21, 2024
143
291
132
No I mean literally how to build walls as the alignment and snapping in this game is an absolute mess.
Gotta painstakingly wiggle your cursor around and hope the walls and platforms snap in place. There's a slight trick where you can quickly pause and unpause the game which might hopefully force the game to update the building and do the snapping-to quicker but it's still a crapshoot. This trick is more useful when trying to align midair platforms on second storeys and higher.

A lot of people just eschew doing this for walls and use multiple wooden pillars instead, which can be quickly stacked adjacent to each other and look like better-looking wooden walls since these are aligned NS-EW instead of the weird diagonals the default walls have.

As for platforms... still have to do it painstakingly slowly. You can use a stair to help you align the height for the first platform, since you can freely adjust the height of a stair. Word of advice though: make sure you place the first platform on 1.4m stairs or higher for each storey, to avoid them blocking you from moving underneath. Technically 1.3m can also work but the main characters' movement are a bit "floaty" at higher speeds so you need 1.4m or higher (1.6m to be sure) to avoid getting stuck or slowed down.
 
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Gambitf95

Member
Jul 11, 2017
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4) Villagers are also dumb. They will only check one house to see if there is a place for them to sleep. Make sure there's only one house in their area.
You can reallocate their "house". At night, wake up them, make them follow you, make them follow you to their "new house" with an empty bed and make them leave you. They will, few scond after, go to a free bed and sleep. They will use this house after. In the xml save file, an NPC has a "houseId" field. You can edit it.
 
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