[0.3.0] - overall rating: 6.5/10
An adorably cute but incomplete magic-infused story.
THE GOOD
First of all, I am a sucker for eye candy and Maeve's Academy scratches all the good spots for me. Reminiscent of Paper Mario, the "sticker-like" character design is sleek, adorable and clean. Contrary to some other reviewers, I do not think it is "too cute for porn".
My Pig Princess has a similar (albeit a much different art style) fidelity, yet it does not get criticized for that. Audio-visual SFX are also on point, adding to the well-crafted atmosphere.
My only critique in the visual department goes to the backgrounds that simply look... bad. Right as they are blurred in front of our eyes we can see the low quality over-processed renders used for that "filler" part. I hope they get replaced at some point given the fidelity of the characters.
THE NEUTRAL
Now let's switch to the "neutral" gear and talk about the "bobbing" animation. While I appreciate the added motion, it is at the very least distracting, and at worst nauseating to see the talking head almost entering a state of seizure with how often they bob. Also, the effect itself is used rather inconsistently, as sometimes the characters will change their stance and not bob and other times they will just hop around like teenagers on adderall when articulating any sentence longer than one "click".
On the topic of "neutral" we have somewhat uninspiring character writing (the only exception being Jade and Maeve). The game also uses the well-known tropes for the main LI's[?] (the female childhood friend/lover[?], the extremely shy girl, the yandere, the chuunibyou), which is usually not explored in any meaningful way, but given the game's active development we can be pleasantly surprised.
THE BAD
Onto the negatives: The world-building kinda... sucks.
You start the game, get an intro scene, you learn there's magic and wands, and some sort of Academy you get accepted into. You are supposed to not be a man for some reason (to some it's a big deal, but others seem to not care?). There's other races too, apparently. You meet a demon for a very first time in your life only to mention exactly the type of the creature later during one scene (who told us that?).
I could go on with more examples, but you get the picture. Some choose the path of "show, don't tell" when expressing themselves in a medium, but this is just "show" and nothing else. I was confused on what exactly is going on and why.
And the last, but not least: The writing is just bad.
It is perfectly fine to not speak or write English as your first (or even second) language, and grammatical errors could be excused where other parts carry the flow. Not here, unfortunately. As one reviewer put it "the game right now looooves to hear itself talk".
The most egregious example is the "cake quest" where we are almost spammed with MC's thoughts and remarks on: the cake, how he cannot make said cake, how his friend is good at making cakes, and how someone eats that cake. Please, shut up - we know, we can see it.
The dialogue is fine at the start, but during and after the "cake quest" it just falls off really quickly (perhaps there was no proofreading done there yet? I dunno).
On the topic of MC - what exactly is he from the personality standpoint? Curious? Sure. But other than that, he seems oblivious to what's going on around him. He's sometimes eager to do things, other times he acts as if he has never spoken to a woman before.
Also, when presenting MC's thoughts put them in parenthesis or something (like you do for other characters), it's hard to distinguish when stuff is spoken and when it's not.
Overall, this game has a ton of potential, so I hope devs (who read those reviews) take my criticism and apply it where needed the most ^^