0.6.1 is the first version I play, so can't comment on character redesigns, they look good to me.
Art is an easy 5/5. Seriously, some of the best art on this site, the characters are cute, the animations are good, even the backgrounds are nice.
Story and writing: they're there, they're ok. The atmosphere of the game is nice and cozy, some of the humor is alright, the characters are likeable, but reading long dialogues and inner monologues about nothing gets tiresome and a lot of the writing is poor from technical standpoint. The game gets a pass here, there’s much worse out there. 3.5 /5.
Gameplay: and here we have a problem - what gameplay? The entire game up to 0.6.1 feels like an extended intro sequence because there's next to nothing player input on anything. Having an option to choose between saying ‘YES’ or ‘YES, BUT IN A FUNNY WAY’ every 5 minutes doesn’t count. You could skip all the dialogue and click on things randomly and get the same outcome as someone reading the text. The game is almost entirely linear, at some points you can walk between a few locations and talk to characters, but it’s pointless, 90% of their dialogue options are unavailable, the other 10% give you one line of text, and you can only progress by talking to the one specific character about the one specific thing that a quest requires. There is a skeleton of a game here, but there’s nothing on it. It's bad. Best I can say is that it’s not so bad or clunky that it’s annoying to play like some games. 2/5.
The game desperately needs some gameplay: I don’t expect complex RPG mechanics, but even something as simple as adventure game point and click interactions with the environment and inventory, or dialogues that do something to interact with the world and give you info needed to complete quests, actual freedom to explore locations and interactions with NPCs initiated by the player, some non-linear quests or character sidequest. Anything.
Art is an easy 5/5. Seriously, some of the best art on this site, the characters are cute, the animations are good, even the backgrounds are nice.
Story and writing: they're there, they're ok. The atmosphere of the game is nice and cozy, some of the humor is alright, the characters are likeable, but reading long dialogues and inner monologues about nothing gets tiresome and a lot of the writing is poor from technical standpoint. The game gets a pass here, there’s much worse out there. 3.5 /5.
Gameplay: and here we have a problem - what gameplay? The entire game up to 0.6.1 feels like an extended intro sequence because there's next to nothing player input on anything. Having an option to choose between saying ‘YES’ or ‘YES, BUT IN A FUNNY WAY’ every 5 minutes doesn’t count. You could skip all the dialogue and click on things randomly and get the same outcome as someone reading the text. The game is almost entirely linear, at some points you can walk between a few locations and talk to characters, but it’s pointless, 90% of their dialogue options are unavailable, the other 10% give you one line of text, and you can only progress by talking to the one specific character about the one specific thing that a quest requires. There is a skeleton of a game here, but there’s nothing on it. It's bad. Best I can say is that it’s not so bad or clunky that it’s annoying to play like some games. 2/5.
The game desperately needs some gameplay: I don’t expect complex RPG mechanics, but even something as simple as adventure game point and click interactions with the environment and inventory, or dialogues that do something to interact with the world and give you info needed to complete quests, actual freedom to explore locations and interactions with NPCs initiated by the player, some non-linear quests or character sidequest. Anything.