The pitch of this game is you're a big dicked young man who was kidnapped as a baby after an accident and raised in captivity. You escape your confinement and strike out into the world, getting caught up in the mundane lives of regular people, most of whom are hotties. Your big cock and naivete charms a lot of thirsty women.
The visuals are serviceable, and have come a long way from their initial ugly state.
The game, however, is very poorly designed. As many have pointed out, you will be clicking like you're trying to wear out your mouse. Several clicks to navigate through several useless screens (hallways and rooms that feature no events should be fully excised from the game altogether) all for small, incidental or incremental dialouge scenes. The main hub is designed nonsensically. It is a suburban house where the front door/only exit is through a huge car maintainence bay. You'll get turned around until you eventually memorize the baffling design decision from someone who apparently has never been in a two story residential home before. To reach the kitchen, from the outside, you enter through the garage side door, go up a flight of stairs to a hallway, go into the upper floor where the bedrooms are, and then down a flight of stairs into the living room, then into the kitchen. What the hell is going on here? Just put another front door in the living room, jfc, you're making a videogame, not a non-euclidean eldritch maze.
There is a day-cycle system, but there are several time states and entire days bereft of content, so you will end up skipping about 40-60% of a week. There's no reason for this, as there is often only one thing to do on your questlines. Why is progress gated to certain days of the week? Just get rid of it and have everything happen on a daily basis to cut down on empty filler. For an example, your interactions with a character is cut short for a full 8 days due to her period. Okay, sure, that's a "realistic" thing to happen, but what is the question of "meanwhile" for the player? As in, what will they do in the mean time? The answer is not much. You have to skip a lot of days, which is simply means yet more tedious clicking. No alternate actions, no cost/benefit consideration. Just padding. After a bit, you just skip through the dialouge because the teasing just becomes annoying.
It's charming, a bit dopey, sadly pretty tedious and really rough around the edges. Real mid, on the bad side. Maybe in a few more years it'll have enough content to be a short faux-game, but it's not all that worth your time, unless you're desperate.