Others Magical Girl Azalea [Development Thread]

Azaleadev

New Member
Nov 1, 2018
5
12
I’m Azaleadev, a new developer and pixel artist currently working on Magical Girl Azalea, a animated pixel art action platformer game.

At the moment, the project is in its early stages. I’m focused on creating the basic character animations, including running, jumping, attacking, taking damage, and dodging.


For the demo the game will some systems, such as:

  • Enemy grab attacks
  • An arousal bar
  • A clothing durability system with dynamic clothing overlays for the character
My goal is to make the controls and animations feel smooth and responsive as i can

While also incorporating erotic enemy interactions into the gameplay. If everything goes well, I plan to release a demo before April 2025.

Below, you can find some previews of the character design and animations I’ve worked on so far for the game.

I'll be posting development progress on my X / twitter every now and then

(Please note that these are still in development and may not represent the final product, as I’m continuing to adjust and polish the animations.)










 
Last edited:

Aridecan

Newbie
May 18, 2023
63
52
Welcome to the development club. Clothing destruction in games is always a nice to have. Especially combined with a grab system.
 
  • Heart
Reactions: Azaleadev

Monke Cooke

New Member
Feb 8, 2024
9
6
Hey, the sprites look nice, subscribing to the thread. Pretty interested in seeing where this goes. Don't forget to post a link here whenever there's a release thread.

Always remember to keep the scope minimum and be scrappy wherever you can be. You can always add extra stuff/polish to a finished game, but finishing a game with an oversized scope is a huge challenge. Welcome and good luck with development.
 
  • Like
Reactions: Azaleadev

Azaleadev

New Member
Nov 1, 2018
5
12
Still working on it!
I made a bunch of changes to character design and tweaked animations a little bit, made my own color palettes and rn i'm working on adjusting the falling transition and fall animations, and finishing up the attack animation
A friend of mine will do the music and sounds for me

i'll drop in a quick video later after i get authorization to post it in here
 

Azaleadev

New Member
Nov 1, 2018
5
12

Here's some of my progress, i'm almost finishing up the core animations
I'm proud of the jumping animation, it feels really good! even without FX and SFX

Idle: done!
Run: done!
Jumping: done!
Attack: Polishing up, Shading and clothes

Then i'll procede with the character secondary actions next:

Dash / Dodge
Aerial Attack
Fireball?
Wall Sliding
Down Key+ Attack button move
Jump + Down Key + Attack button

These should be easier to make since its like 1~2 poses
 
Last edited:
  • Like
Reactions: Monke Cooke

Azaleadev

New Member
Nov 1, 2018
5
12

Just a small quick update, jumping animation is finished, attack one is next, it should be easier

I'm also almost finishing up setting the camera i want for the game, since Azalea sprite is quite big i gave her some space on the side she's facing, the camera will turn the way she's facing , the camera transition did fit quite well with the turning around animation while running

I also set an automatic camera limit depending on the room size, and some shadow casting for the characters on the ground
 
Last edited: