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xiixoz

Newbie
Sep 3, 2019
92
28
182
Came back to this after a long while and I have to say, playing it on crisis was definitely the right choice I had lots of fun. Question, are these all the trophies or am I missing some? Maybe there's some related to the h content, this run was mostly a pure run so I wouldn't have found those. Also I wonder if the only crisis-exclusive one is the defeat "true darkgazer" on crisis mode or if there's more, would be kind of a missed opportunity 1732898606504.png
 
Oct 1, 2023
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Back when I started this game I thought the "play on crisis" thing some people talked about was a joke, because even on Very Hard the first boss was nigh-unbeatable. Later I realized it wasn't - it's just that the difficulty curve peaks at first boss (who takes a few days of grinding and a couple engrams to beat even at just Very Hard), after which the rest of the game is smooth cruising.
 

xiixoz

Newbie
Sep 3, 2019
92
28
182
Back when I started this game I thought the "play on crisis" thing some people talked about was a joke, because even on Very Hard the first boss was nigh-unbeatable. Later I realized it wasn't - it's just that the difficulty curve peaks at first boss (who takes a few days of grinding and a couple engrams to beat even at just Very Hard), after which the rest of the game is smooth cruising.
it just takes some grinding but its not particularly challenging otherwise yea, still definitely a more fun experience than breezing thro the game like u do in the other difficulties imo
What build do you recommend for crisis?
i felt like doing a close-combat based playthro so that's what i did until pretty much the post-game areas where u're kinda forced to go for other stuff, definitely unlock the healing engrams as soon as possible since they give u more souls when u purify the soul fragments then i close combat but either of them are fine honestly. For the end / postgame non-boss combats usually are just spamming the highest lvl fire/explosion magic for multiple targets or the lightning one for single targets, that usually takes care of any non-boss enemy in 2-3 turns at most, for the strongest mobs in the very last area i'd use primal darkness (from the dark engram you get for killing dark gazer in the true ending) to get them to 1 hp and then finish them off the turn after.
For bosses it's mostly a fight of attrition, Multi Action first for the double turn, then Last sanctuary for the damage reduction n regen + Memoria empowerment to boost all stats and u're set for the next 4 turns, refresh Multi Action and the buffs whenever they run out and spam your highest damaging skill (usually the highest lvl lightning one or the physical multihits in my case).
For engrams to equip i was keeping mostly the close combat and heal ones, the highest exploration u can for secrets n traps, and later on i added lightning for agility (its important to make sure u act before the opponent or it makes the whole thing more annoying to deal with), in the post game i switched to most of them for fire (+ Magic attack) frost lvl4 (less mp consumption) and explosion lvl4 (mp regen) and kept the healings mostly cuz more hp is nice and lvl4 is pretty busted.
Screenshot of my equipment in the endgame, demon god cloak is good stats (from the secret boss u kill in the last mission), auto heal because passive regen is always good, magic guide for even more magic damage, and squishy heart as costume (from the miniboss in the very last area behind a secret passage) gives insanely good magic damage so definitely a must, i was running the regular celesphia before getting it n that wasnt too bad either.

Oh and when you have some money make sure to get lucky cards from the vendor in the netherward to basically guarantee mobs to drop stuff, makes farming/grinding way less time consuming its definitely worth it

Edit: added the stats in transformed form 964 magic attack i was doing like 25k+ a pop with the lightning skill
1732908310465.png 1732908808827.png
 
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xiixoz

Newbie
Sep 3, 2019
92
28
182
Also, does anyone know which enemy this is? It's the last one i'm missing and can't figure it out
1732912668487.png
 

Iskandrios

Newbie
May 27, 2017
73
57
221
Also, does anyone know which enemy this is? It's the last one i'm missing and can't figure it out
View attachment 4282634
...
...
That
Would be the basic bitch Renegade enemy
Unsure why you don't have him, he should be encountered in the Renegade Base dungeon(and others probably as well...)
(On a sidenote, seeing the enemy data thing made me realize I never really went to explore/Clear the Dark Decay dungeon..gotta do that...at some point)
1732914611026.png
 

xiixoz

Newbie
Sep 3, 2019
92
28
182
...
...
That
Would be the basic bitch Renegade enemy
Unsure why you don't have him, he should be encountered in the Renegade Base dungeon(and others probably as well...)
(On a sidenote, seeing the enemy data thing made me realize I never really went to explore/Clear the Dark Decay dungeon..gotta do that...at some point)
View attachment 4282859
OH lmao how'd that happen, i think it's because i didnt care about fighting them when i was there at first since they didnt drop monster souls to upgrade my stuff so i farmed the other enemies instead, and when i got to it i always one shot them from behind because of the level gap, pretty funny tho
 
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olegus34216

Newbie
Apr 19, 2018
87
58
152
What more or less relevant mods for this game are available? No matter how much I search, I can't find any information...even on Discord...
 

olegus34216

Newbie
Apr 19, 2018
87
58
152
cache-coherent already gave you a list, the only major relevant mod that makes huge changes would the the CH one that's being worked on.
The last version of this mod that I found any information about was 56.6. Moreover, the last mentions of it in the same discord were on 03/11/2024. It will soon be 2025, but I can’t find any news about any new versions of this... But I would like to find them and play them.
 

SuperMaxo

Well-Known Member
Nov 3, 2017
1,271
1,081
379
The last version of this mod that I found any information about was 56.6. Moreover, the last mentions of it in the same discord were on 03/11/2024. It will soon be 2025, but I can’t find any news about any new versions of this... But I would like to find them and play them.
56.6 is the current version of the so-called Chinese mod. The developer(s) of that mod, and that (or those) of another mod, called the 3-in-1 mod (also from China), have announced that from now on they would work together and merge or fuse the ideas of both mods. As expected from such a conflation of minds, ideas and maybe even programming methodologies, it's taking some time. More that what you or I would want, but it is what it is.
 
Sep 26, 2020
39
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108
So I have a question. I checked the truemechasonic spreadsheet, does anyone know if the "Extra Special Slots" mod messes with the current ver 1.07? Also, how to apply the mod?
 
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