did u really patch
Required: Patch the game with the latest fixes/changes by running GameUpdate in the game folder or by manually patching it via
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"Getting latest commit SHA hash
Patch is up to date."
Yes, I did.
EDIT; Fixing the global savefile didn't work either. I'll try newest. Dont expect too many updates, it's hard to type with one hand.
EDIT: No wonder I didn't find "variable 5", I was only looking at numbers and it is a string in the data... Removing the ".5" at the end doesn't cause a crash anymore but, sigh, it does that thing where it immediately runs straight into the next bossbattle. I think my saves are just fucked.
EDIT: Uuuugh, I tried to first:
1. Modify the save-file so that the string value was "34" instead of "34.5" in the editor, where you can't change the variable type
2. Load into the save-file inside the game
3. Modify the save-file AGAIN and hope the type had been changed, and change what changes into "100" into a 0 so the next boss doesn't begin
but no such luck, the type change happens only after the date change (I think possibly a patch from the changes made here), but not before.
EDIT:
It seems I got it to work:
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1. Current save-file -> json
2. Edit the .json file: variable 5 should be changed from (for example) "34.5" with quotes into 34 without quotes. Removing the quotes turns it into an integer value... I think, I can't remember the .json specs off-hand. Might be float, but whatever, as long as it's not a string.
3. Use the above tool (it's a bit finnicky, upload the file again and then press what you want to do with it) to convert the json into mz
And it seems to have worked! When I set the variable to 0, it played the nude art portrait school assembly scene again, so it seems some events are tied to certain invasion thresholds (hopefully just 0, otherwise you could rewind and replay them over and over again).
EDIT:
Why does changing the value to 34 cause the boss to trigger, but 0 doesn't??? zero gets the event with in the assembly and then it goes straight to school... is that hard-coded in?
EDIT:
changing it to 0 in the json resets, yeah, but the problem persists with the NaN stuff...
EDIT:
THIS TIME I FINALLY GOT IT TO WORK
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1. Current save-file -> json
2. Edit the .json file: variable 5 should be changed from (for example) "34.5" with quotes into 34 without quotes. Removing the quotes turns it into an integer value... I think, I can't remember the .json specs off-hand. Might be float, but whatever, as long as it's not a string.
3. ALSO edit variable 43, the thirty fourth variable in the list; it's ALSO a fricking string, so I just went "4.5" -> 4, without quotes and without the decimal just in case.
4. Use the above tool (it's a bit finnicky, upload the file again and then press what you want to do with it) to convert the json into mz
I KNEW 43 was also a string but OF COURSE the issue was a mismatch between variable 5 and string 43.
I resetted to 0 because I missed a lot of days earlier when I did things (changing with Nyuru) so that I'd have time to get all the events.
Turns out that if the invasion value is indeed set to 0, it will run the event in with the nude painting in the school assembly and throw you straight into the class-room, probably bypassing some invasion math. If you haven't changed variable 43 from a string, it will NaN when you go to the bed next time.